<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_wheel03</definebone>
	<definebone>bone_wheel04</definebone>
	<definebone>bone_attach_horse_a</definebone>
	<definebone>bone_attach_horse_b</definebone>
	<definebone>HS Bone Master</definebone>
	<attachment>
		ox
		<component>ox</component>
		<include>War of the Triple Alliance\Units\Trade\ox_wagon_ox_base.xml</include>
	</attachment>
	<attachment>
		ox2
		<component>ox2</component>
		<include>War of the Triple Alliance\Units\Trade\ox_wagon_ox2_base.xml</include>
	</attachment>
	<component>
		wagon
		<linksection>
			<linkoffset>0</linkoffset>
			<linkcomponent>horse</linkcomponent>
			<linkconstraint>0</linkconstraint>
		</linksection>
		<linksection>
			<linkoffset>-2.6</linkoffset>
			<linkcomponent>covered_wagon</linkcomponent>
			<linkcomponent>wagon</linkcomponent>
			<linkconstraint>1</linkconstraint>
		</linksection>
		<logic type="LowPoly">
			<normal>
				<assetreference type="GrannyModel">
					<file>units\villagers\covered_wagon\covered_wagon</file>
				</assetreference>
			</normal>
			<lowpoly>
				<assetreference type="GrannyModel">
					<file>units\villagers\covered_wagon\lp_covered_wagon</file>
				</assetreference>
			</lowpoly>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
			<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
			<width>2.00</width>
			<height>4.00</height>
		</decal>
		<watersplash>
			<texture>units\artillery\cannon\wheel_B</texture>
			<width>1.75</width>
			<height>2.00</height>
		</watersplash>
		<attach a="back" frombone="" tobone="driver" syncanims="1"/>
		<attach a="ox" frombone="" tobone="bone_attach_horse_a" syncanims="1"/>
		<attach a="ox2" frombone="" tobone="bone_attach_horse_b" syncanims="1"/>
	</component>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>units\villagers\covered_wagon\covered_wagon_idle</file>
			<weight>10</weight>
		</assetreference>
		<component>wagon</component>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>units\villagers\covered_wagon\covered_wagon_walk</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof1">0.10</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof2">0.27</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof3">0.44</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof4">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof2">0.78</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof3">0.94</tag>
		</assetreference>
		<component>wagon</component>
	</anim>
</animfile>