<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>bone_sword</definebone>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<attachment>
		sword
		<component>
			sword
			<assetreference type="GrannyModel">
				<file>units\attachments\rapier.gr2</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>sword</component>
		</anim>
	</attachment>
	<attachment>
		hammer
		<component>
			hammer
			<assetreference type="GrannyModel">
				<file>animation_library\villager\attachment_hammer</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hammer</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\SPC\sven\spc_sven</file>
				<replacetexture>
					<from>units\SPC\sven\spc_sven</from>
					<to>War of the Triple Alliance\Units\Explorer\royalist</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_hero_64x64</selectedtexture>
			<noncinematictexture>shadows_selections\shadow_hero_64x64</noncinematictexture>
			<width>1.50</width>
			<height>1.50</height>
		</decal>
	</component>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\spc\morgan\idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\human_bored_generic_A</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\SPC\Morgan\walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.66</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.16</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Volley\swordmen_volley_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.68</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.18</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		Run
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Volley\swordmen_volley_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.68</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.18</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.40</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_B</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_D</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		BuildLifting
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\BuildLifting</file>
			<weight>90</weight>
			<tag type="Attack">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.38</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_build_standing_idlea</file>
			<weight>10</weight>
			<tag type="Attack">0.66</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		BuildSaw
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_saw_standing</file>
			<weight>90</weight>
			<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.09</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.70</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		BuildStaking
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_saw_a</file>
			<weight>90</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_saw_idlea</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Build
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_build1</file>
			<weight>90</weight>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_b</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_c</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_d</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_e</file>
			<weight>10</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\Build_f</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Pickup
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\pickup_explorer_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.36</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="Bip01_AttachRt" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		CombatIdle
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_idle</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_idleB</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		HandAttack
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_attackA</file>
			<tag type="Attack">0.50</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_attackB</file>
			<tag type="Attack">0.54</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.42</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\infantry\Charge\dopplesoldner_charge_attackC</file>
			<tag type="Attack">0.70</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\samurai\samurai_attackD</file>
			<tag type="Attack">0.58</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.50</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\samurai\samurai_attackE</file>
			<tag type="Attack">0.53</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.41</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		Knockout
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\Knockout</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.62</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.31</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		Recover
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\knockout_recover</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
	<anim>
		KnockoutIdle
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\knockout_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="Bip01 Prop1" syncanims="1"/>
	</anim>
</animfile>