<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_chimney_smoke_A</definebone>
	<definebone>bone_chimney_smoke_A2</definebone>
	<definebone>bone_chimney_smoke_B</definebone>
	<definebone>bone_debris_1A</definebone>
	<definebone>bone_debris_1B</definebone>
	<definebone>bone_debris_1C</definebone>
	<definebone>bone_debris_1D</definebone>
	<definebone>bone_debris_1E</definebone>
	<definebone>bone_debris_1F</definebone>
	<definebone>bone_debris_1G</definebone>
	<definebone>bone_debris_1H</definebone>
	<definebone>bone_debris_1i</definebone>
	<definebone>bone_debris_1j</definebone>
	<definebone>bone_debris_1k</definebone>
	<definebone>bone_debris_1l</definebone>
	<definebone>bone_debris_1m</definebone>
	<definebone>bone_debris_1n</definebone>
	<definebone>bone_debris_2A</definebone>
	<definebone>bone_debris_2B</definebone>
	<definebone>bone_debris_2C</definebone>
	<definebone>bone_debris_2D</definebone>
	<definebone>bone_debris_2E</definebone>
	<definebone>bone_debris_2F</definebone>
	<definebone>bone_debris_2G</definebone>
	<definebone>bone_debris_2H</definebone>
	<definebone>bone_debris_2I</definebone>
	<definebone>bone_debris_2J</definebone>
	<definebone>bone_debris_2K</definebone>
	<definebone>bone_debris_2L</definebone>
	<definebone>bone_debris_3A</definebone>
	<definebone>bone_debris_3B</definebone>
	<definebone>bone_debris_3C</definebone>
	<definebone>bone_debris_3D</definebone>
	<definebone>bone_debris_3E</definebone>
	<definebone>bone_debris_3f</definebone>
	<definebone>bone_debris_3g</definebone>
	<definebone>bone_debris_3h</definebone>
	<definebone>bone_debris_3i</definebone>
	<definebone>bone_debris_3j</definebone>
	<definebone>bone_debris_3k</definebone>
	<definebone>bone_debris_3l</definebone>
	<definebone>bone_debris_4A</definebone>
	<definebone>bone_debris_4B</definebone>
	<definebone>bone_debris_4C</definebone>
	<definebone>bone_debris_4D</definebone>
	<definebone>bone_debris_4E</definebone>
	<definebone>bone_debris_4F</definebone>
	<definebone>bone_debris_4g</definebone>
	<definebone>bone_debris_4h</definebone>
	<definebone>bone_debris_4i</definebone>
	<definebone>bone_debris_4j</definebone>
	<definebone>bone_debris_5A</definebone>
	<definebone>bone_debris_5B</definebone>
	<definebone>bone_debris_5C</definebone>
	<definebone>bone_debris_5D</definebone>
	<definebone>bone_debris_5E</definebone>
	<definebone>bone_debris_5F</definebone>
	<definebone>bone_debris_5G</definebone>
	<definebone>bone_debris_5H</definebone>
	<definebone>bone_debris_5I</definebone>
	<definebone>bone_debris_5J</definebone>
	<definebone>bone_debris_5K</definebone>
	<definebone>bone_debris_6A</definebone>
	<definebone>bone_debris_6B</definebone>
	<definebone>bone_debris_6C</definebone>
	<definebone>bone_debris_6D</definebone>
	<definebone>bone_debris_6E</definebone>
	<definebone>bone_debris_6F</definebone>
	<definebone>bone_debris_6G</definebone>
	<definebone>bone_debris_6H</definebone>
	<definebone>bone_debris_6I</definebone>
	<definebone>bone_debris_6J</definebone>
	<definebone>bone_debris_6K</definebone>
	<definebone>bone_object11</definebone>
	<definebone>bone_object04</definebone>
	<definebone>bone_object19</definebone>
	<definebone>bone_flag_civ</definebone>
	<submodel>
		japan_consulate_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="japan_consulate_age2">
								<file>buildings\asian_civs\consulate\japan\age_2\japan_consulate_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="japan_consulate_age2">
								<file>buildings\asian_civs\consulate\japan\age_2\japan_consulate_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\japan\age_2\japan_consulate_age2_lp</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\japan\age_2\japan_consulate_age2_death</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\japan\age_2\japan_consulate_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\consulate\japan\age_2\japan_consulate_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\consulate\japan\age_2\japan_consulate_age2.dmg</damagetemplate>
			</simskeleton>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_B" tobone="bone_chimney_smoke_B" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A" tobone="bone_chimney_smoke_A" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A2" tobone="bone_chimney_smoke_A2" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\consulate\japan\age_2\japan_consulate_age2_death_anim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		japan_consulate_age4
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="japanese_age2_consulate">
								<file>buildings\asian_civs\consulate\japan\age_4\japan_consulate_age4_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="japanese_age2_consulate">
								<file>buildings\asian_civs\consulate\japan\age_4\japan_consulate_age4</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\japan\age_4\japan_consulate_age4_lp</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\japan\age_4\japan_consulate_age4_deathmodel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\japan\age_4\japan_consulate_age4</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\consulate\japan\age_4\japan_consulate_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\consulate\japan\age_4\japan_consulate_age4.dmg</damagetemplate>
			</simskeleton>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_B" tobone="bone_chimney_smoke_B" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A" tobone="bone_chimney_smoke_A" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A2" tobone="bone_chimney_smoke_A2" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\consulate\japan\age_4\japan_consulate_age4_deathanime</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		indian_consulate_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="india_consulate_age2">
								<file>buildings\asian_civs\consulate\india\age_2\india_consulate_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="india_consulate_age2">
								<file>buildings\asian_civs\consulate\india\age_2\india_consulate_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\india\age_2\india_consulate_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\india\age_2\india_consulate_age2_death</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\india\age_2\india_consulate_age2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\consulate\india\age_2\india_consulate_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\consulate\india\age_2\india_consulate_age2.dmg</damagetemplate>
			</simskeleton>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_B" tobone="bone_chimney_smoke_B" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A" tobone="bone_chimney_smoke_A" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A2" tobone="bone_chimney_smoke_A2" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\consulate\india\age_2\india_consulate_age2_death_anim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		indian_consulate_age4
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="india_consulate_age4">
								<file>buildings\asian_civs\consulate\india\age_4\india_consulate_age4_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="india_consulate_age4">
								<file>buildings\asian_civs\consulate\india\age_4\india_consulate_age4</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\india\age_4\india_consulate_age4</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\india\age_4\india_consulate_age4_death</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\india\age_4\india_consulate_age4</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\consulate\india\age_4\india_consulate_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\consulate\india\age_4\india_consulate_age4.dmg</damagetemplate>
			</simskeleton>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_B" tobone="bone_chimney_smoke_B" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A" tobone="bone_chimney_smoke_A" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A2" tobone="bone_chimney_smoke_A2" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\consulate\india\age_4\india_consulate_age4_death_anim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		japan_consulate_age2_construction_stage_03
		<attachment>
			lak_scaff_age1
			<component>
				lak_scaff_age1
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>lak_scaff_age1</component>
			</anim>
		</attachment>
		<component>
			lak_tc_age1_construction_stage_03
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\consulate\japan\age_2\japan_consulate_age2_con_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
			<attach a="lak_scaff_age1" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>lak_tc_age1_construction_stage_03</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_stage_01
		<component>
			construction_stage_01
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\construction\asi_4x4_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction_stage_01</component>
		</anim>
	</submodel>
	<submodel>
		sub_construction_Stage_02
		<attachment>
			az_4x4_center_con
			<component>
				az_4x4_mid
				<assetreference type="GrannyModel">
					<file>buildings\asian_civs\construction\asi_4x4_frame</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>az_4x4_mid</component>
			</anim>
		</attachment>
		<component>
			az_tc_construction_stage_02
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\construction\asi_4x4_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
			<attach a="az_4x4_center_con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>az_tc_construction_stage_02</component>
		</anim>
	</submodel>
	<submodel>
		chinese_consulate_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="china_consulate_age2">
								<file>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="china_consulate_age2">
								<file>buildings\asian_civs\consulate\china\age_2\china_consulate_age2</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_lp</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_death</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_lp</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\consulate\china\age_2\china_consulate_age2.dmg</damagetemplate>
			</simskeleton>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_B" tobone="bone_chimney_smoke_B" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A" tobone="bone_chimney_smoke_A" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A2" tobone="bone_chimney_smoke_A2" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_death_anim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		chinese_consulate_age4
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="china_consulate_age4">
								<file>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="china_consulate_age4">
								<file>buildings\asian_civs\consulate\china\age_4\china_consulate_age4</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_lp</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_death</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_lp</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\consulate\china\age_4\china_consulate_age4.dmg</damagetemplate>
			</simskeleton>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_B" tobone="bone_chimney_smoke_B" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A" tobone="bone_chimney_smoke_A" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A2" tobone="bone_chimney_smoke_A2" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_death_anim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		japanchina_consulate_age1
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="japan_consulate_age1">
								<file>buildings\asian_civs\consulate\japan\age_1\japan_consulate_age1_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="japan_consulate_age1">
								<file>buildings\asian_civs\consulate\japan\age_1\japan_consulate_age1</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\japan\age_1\japan_consulate_age1_lp</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\japan\age_1\japan_consulate_age1_death</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\japan\age_1\japan_consulate_age1</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\consulate\japan\age_1\japan_consulate_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\consulate\japan\age_2\japan_consulate_age2.dmg</damagetemplate>
			</simskeleton>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_B" tobone="bone_chimney_smoke_B" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A" tobone="bone_chimney_smoke_A" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A2" tobone="bone_chimney_smoke_A2" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\consulate\japan\age_1\japan_consulate_age1_death_anim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		indian_consulate_age1
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="india_consulate_age1">
								<file>buildings\asian_civs\consulate\india\age_1\india_consulate_age1_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="india_consulate_age1">
								<file>buildings\asian_civs\consulate\india\age_1\india_consulate_age1</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\india\age_1\india_consulate_age1</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<component>
			DEAD
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\india\age_1\india_consulate_age1_death</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\asian_civs\consulate\india\age_1\india_consulate_age1</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\consulate\india\age_1\india_consulate_age1_damaged</model>
				<damagetemplate>buildings\asian_civs\consulate\india\age_1\india_consulate_age1.dmg</damagetemplate>
			</simskeleton>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_B" tobone="bone_chimney_smoke_B" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A" tobone="bone_chimney_smoke_A" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A2" tobone="bone_chimney_smoke_A2" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\consulate\india\age_1\india_consulate_age1_death_anim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		construction stage1
		<component>
			construction
			<assetreference type="GrannyModel">
				<file>buildings\constructions\3x3_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction</component>
		</anim>
	</submodel>
	<submodel>
		construction stage2
		<component>
			construction
			<assetreference type="GrannyModel">
				<file>buildings\constructions\3x3_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>construction</component>
		</anim>
	</submodel>
	<submodel>
		construction stage3
		<attachment>
			scaffolding
			<component>
				con
				<assetreference type="GrannyModel">
					<file>buildings\constructions\3x3_stage3</file>
				</assetreference>
				<decal>
					<effecttype>bump</effecttype>
					<texture>buildings\constructions\2x2_construction_decal</texture>
					<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
					<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
					<width>10.00</width>
					<height>10.00</height>
				</decal>
			</component>
			<anim>
				Idle
				<component>con</component>
			</anim>
		</attachment>
		<component>
			construction
			<assetreference type="GrannyModel">
				<file>buildings\constructions\3x3_stage3</file>
			</assetreference>
			<attach a="scaffolding" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>construction</component>
		</anim>
	</submodel>
	<submodel>
		trade_post_mexican_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_D.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			trade post
			<!-- logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="trade_post">
						<file>buildings\market\west market standin</file>
						<replacetexture>
							<from>homecity\buildings_west\West HC market</from>
							<to>War of the Triple Alliance\Buildings\age2\post office\mexican_office</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\props_colony\props_colony</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\post office\props_colony</to>
						</replacetexture>
					</assetreference>
				</p1>
				<p99 -->
					<assetreference type="GrannyModel" shape="trade_post">
						<file>buildings\market\west market standin</file>
						<replacetexture>
							<from>homecity\buildings_west\West HC market</from>
							<to>War of the Triple Alliance\Buildingsets\age2\post office\mexican_office</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\props_colony\props_colony</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\post office\props_colony</to>
						</replacetexture>
					</assetreference>
				<!-- /p99>
			</logic -->
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\arsenal\WEST\AGE_3\West Arsenal Ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\trading_post\trading_post_age1_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\trading_post\lp_trading_post_age1</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\arsenal\WEST\AGE_3\West Arsenal Ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>trade post</component>
		</anim>
	</submodel>
	<submodel>
		trade_post_mexican_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_D.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			trade post
			<!-- logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="trade_post">
						<file>buildings\market\west market standin</file>
						<replacetexture>
							<from>homecity\buildings_west\West HC market</from>
							<to>War of the Triple Alliance\Buildings\age3\post office\mexican_office</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\props_colony\props_colony</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\post office\props_colony</to>
						</replacetexture>
					</assetreference>
				</p1>
				<p99 -->
					<assetreference type="GrannyModel" shape="trade_post">
						<file>buildings\market\west market standin</file>
						<replacetexture>
							<from>homecity\buildings_west\West HC market</from>
							<to>War of the Triple Alliance\Buildingsets\age3\post office\mexican_office</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\props_colony\props_colony</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\post office\props_colony</to>
						</replacetexture>
					</assetreference>
				<!-- /p99>
			</logic -->
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\arsenal\WEST\AGE_3\West Arsenal Ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\trading_post\trading_post_age1_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\trading_post\lp_trading_post_age1</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\arsenal\WEST\AGE_3\West Arsenal Ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>trade post</component>
		</anim>
	</submodel>
	<submodel>
		trade_post_brazilian_age2
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_D.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			trade post
			<!-- logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="trade_post">
						<file>buildings\market\west market standin</file>
						<replacetexture>
							<from>homecity\buildings_west\West HC market</from>
							<to>War of the Triple Alliance\Buildings\age2\post office\brazilian_office</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\props_colony\props_colony</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\post office\props_colony</to>
						</replacetexture>
					</assetreference>
				</p1>
				<p99 -->
					<assetreference type="GrannyModel" shape="trade_post">
						<file>buildings\market\west market standin</file>
						<replacetexture>
							<from>homecity\buildings_west\West HC market</from>
							<to>War of the Triple Alliance\Buildingsets\age2\post office\brazilian_office</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\props_colony\props_colony</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\post office\props_colony</to>
						</replacetexture>
					</assetreference>
				<!-- /p99>
			</logic -->
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\arsenal\WEST\AGE_3\West Arsenal Ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\trading_post\trading_post_age1_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\trading_post\lp_trading_post_age1</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\arsenal\WEST\AGE_3\West Arsenal Ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>trade post</component>
		</anim>
	</submodel>
	<submodel>
		trade_post_brazilian_age3
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			smoke
			<component>
				smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\white_smoke_D.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke</component>
			</anim>
		</attachment>
		<component>
			trade post
			<!-- logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="trade_post">
						<file>buildings\market\west market standin</file>
						<replacetexture>
							<from>homecity\buildings_west\West HC market</from>
							<to>War of the Triple Alliance\Buildings\age3\post office\brazilian_office</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\props_colony\props_colony</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\post office\props_colony</to>
						</replacetexture>
					</assetreference>
				</p1>
				<p99 -->
					<assetreference type="GrannyModel" shape="trade_post">
						<file>buildings\market\west market standin</file>
						<replacetexture>
							<from>homecity\buildings_west\West HC market</from>
							<to>War of the Triple Alliance\Buildingsets\age3\post office\brazilian_office</to>
						</replacetexture>
						<replacetexture>
							<from>buildings\props_colony\props_colony</from>
							<to>War of the Triple Alliance\Buildingsets\Age2\post office\props_colony</to>
						</replacetexture>
					</assetreference>
				<!-- /p99>
			</logic -->
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\arsenal\WEST\AGE_3\West Arsenal Ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\trading_post\trading_post_age1_deathModel</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\trading_post\lp_trading_post_age1</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>buildings\arsenal\WEST\AGE_3\West Arsenal Ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>9.00</width>
				<height>9.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>trade post</component>
		</anim>
	</submodel>
	<submodel>
		korean_consulate_age2
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="china_consulate_age2">
						<file>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_damaged</file>
							<replacetexture>
								<from>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_diffuse</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Korean\consulate\2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Korean\consulate\2_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="china_consulate_age2">
						<file>buildings\asian_civs\consulate\china\age_2\china_consulate_age2</file>
							<replacetexture>
								<from>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_diffuse</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Korean\consulate\2</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Korean\consulate\2_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_death</file>
					<replacetexture>
						<from>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_diffuse</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Korean\consulate\2</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_bump</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Korean\consulate\2_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_damaged</model>
				<damagetemplate>buildings\asian_civs\consulate\china\age_2\china_consulate_age2.dmg</damagetemplate>
			</simskeleton>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_B" tobone="bone_chimney_smoke_B" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A" tobone="bone_chimney_smoke_A" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A2" tobone="bone_chimney_smoke_A2" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\consulate\china\age_2\china_consulate_age2_death_anim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		korean_consulate_age4
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<component>
			LIVE
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="china_consulate_age4">
						<file>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_damaged</file>
							<replacetexture>
								<from>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_diffuse</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Korean\consulate\4</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Korean\consulate\4_b</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="china_consulate_age4">
						<file>buildings\asian_civs\consulate\china\age_4\china_consulate_age4</file>
							<replacetexture>
								<from>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_diffuse</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Korean\consulate\4</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_bump</from>
								<to>War of the Triple Alliance\Buildingsets\Delta\Korean\consulate\4_b</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<component>
			DEAD
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_death</file>
					<replacetexture>
						<from>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_diffuse</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Korean\consulate\4</to>
					</replacetexture>
					<replacetexture>
						<from>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_bump</from>
						<to>War of the Triple Alliance\Buildingsets\Delta\Korean\consulate\4_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\asian_civs\consulate\consulate_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>10.00</width>
				<height>10.00</height>
				<xoffset>0.00</xoffset>
				<zoffset>-0.25</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<component>LIVE</component>
			<simskeleton>
				<model>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_damaged</model>
				<damagetemplate>buildings\asian_civs\consulate\china\age_4\china_consulate_age4.dmg</damagetemplate>
			</simskeleton>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_B" tobone="bone_chimney_smoke_B" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A" tobone="bone_chimney_smoke_A" syncanims="0"/>
			<attach a="chimney smoke" frombone="bone_chimney_smoke_A2" tobone="bone_chimney_smoke_A2" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\consulate\china\age_4\china_consulate_age4_death_anim</file>
			</assetreference>
			<component>DEAD</component>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		congress_con1
		<component>
			congress_con1
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>congress_con1</component>
		</anim>
	</submodel>
	<submodel>
		congress_con2
		<component>
			congress_con2
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>congress_con2</component>
		</anim>
	</submodel>
	<submodel>
		congress_con3
		<component>
			congress_con3
			<assetreference type="GrannyModel">
				<file>buildings\constructions\5x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>12.00</width>
				<height>12.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>congress_con3</component>
		</anim>
	</submodel>
	<submodel>
		congress_done_age1
		<attachment>
			collapse smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke 1
			<component>
				base smoke 1
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>base smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke 2
			<component>
				base smoke 2
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>base smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke 3
			<component>
				base smoke 3
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_fort.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>base smoke 3</component>
			</anim>
		</attachment>
		<component>
			spc_ossuary
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="spc_ossuary">
						<file>buildings\spc\ossuary\spc_ossuary_damaged</file>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary</from>
								<to>War of the Triple Alliance\Buildingsets\age2\university\university</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\age2\university\university_bumpmap</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="spc_ossuary">
						<file>buildings\spc\ossuary\spc_ossuary</file>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary</from>
								<to>War of the Triple Alliance\Buildingsets\age2\university\university</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\age2\university\university_bumpmap</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
		</component>
		<component>
			spc_ossuary_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\spc\ossuary\spc_ossuary_deathModel</file>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary</from>
								<to>War of the Triple Alliance\Buildingsets\age2\university\university</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\age2\university\university_bumpmap</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\spc\ossuary\spc_ossuary</file>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary</from>
								<to>War of the Triple Alliance\Buildingsets\age2\university\university</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\age2\university\university_bumpmap</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>14.00</width>
				<height>14.00</height>
			</decal>
		</component>
		<anim>
			idle
			<component>spc_ossuary</component>
			<simskeleton>
				<model>buildings\spc\ossuary\spc_ossuary_damaged</model>
				<damagetemplate>buildings\spc\ossuary\spc_ossuary.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\spc\ossuary\spc_ossuary_deathAnim</file>
			</assetreference>
			<component>spc_ossuary_death</component>
			<attach a="collapse smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke 1" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke 2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke 3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		congress_done_age3
		<attachment>
			collapse smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke 1
			<component>
				base smoke 1
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>base smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke 2
			<component>
				base smoke 2
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>base smoke</component>
			</anim>
		</attachment>
		<attachment>
			base smoke 3
			<component>
				base smoke 3
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_fort.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>base smoke 3</component>
			</anim>
		</attachment>
		<component>
			spc_ossuary
			<logic type="Destruction">
				<p1>
					<assetreference type="GrannyModel" shape="spc_ossuary">
						<file>buildings\spc\ossuary\spc_ossuary_damaged</file>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary</from>
								<to>War of the Triple Alliance\Buildingsets\age3\university\university</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\age3\university\university_bumpmap</to>
							</replacetexture>
					</assetreference>
				</p1>
				<p99>
					<assetreference type="GrannyModel" shape="spc_ossuary">
						<file>buildings\spc\ossuary\spc_ossuary</file>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary</from>
								<to>War of the Triple Alliance\Buildingsets\age3\university\university</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\age3\university\university_bumpmap</to>
							</replacetexture>
					</assetreference>
				</p99>
			</logic>
		</component>
		<component>
			spc_ossuary_death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\spc\ossuary\spc_ossuary_deathModel</file>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary</from>
								<to>War of the Triple Alliance\Buildingsets\age3\university\university</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\age3\university\university_bumpmap</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\spc\ossuary\spc_ossuary</file>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary</from>
								<to>War of the Triple Alliance\Buildingsets\age3\university\university</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\spc\ossuary\spc_ossuary_bumpmap</from>
								<to>War of the Triple Alliance\Buildingsets\age3\university\university_bumpmap</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\market\market_ground_generic</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>14.00</width>
				<height>14.00</height>
			</decal>
		</component>
		<anim>
			idle
			<component>spc_ossuary</component>
			<simskeleton>
				<model>buildings\spc\ossuary\spc_ossuary_damaged</model>
				<damagetemplate>buildings\spc\ossuary\spc_ossuary.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\spc\ossuary\spc_ossuary_deathAnim</file>
			</assetreference>
			<component>spc_ossuary_death</component>
			<attach a="collapse smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke 1" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke 2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke 3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<component>
		ypConsulate
		<logic type="Culture">
			<chinese>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="japan_consulate_age2_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="japanchina_consulate_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="japan_consulate_age2_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="chinese_consulate_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="japan_consulate_age2_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="chinese_consulate_age4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</chinese>
			<indian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_con2_age2"/>
							</p66>
							<p100>
								<submodelref ref="indian_consulate_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_con2_age2"/>
							</p66>
							<p100>
								<submodelref ref="indian_consulate_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="west_con2_age3"/>
							</p66>
							<p100>
								<submodelref ref="indian_consulate_age4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</indian>
			<japanese>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="japan_consulate_age2_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="japanchina_consulate_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="japan_consulate_age2_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="japan_consulate_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="japan_consulate_age2_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="japan_consulate_age4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</japanese>
			<mexican>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="construction stage1"/>
							</p0>
							<p33>
								<submodelref ref="construction stage2"/>
							</p33>
							<p66>
								<submodelref ref="construction stage3"/>
							</p66>
							<p100>
								<submodelref ref="trade_post_mexican_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="construction stage1"/>
							</p0>
							<p33>
								<submodelref ref="construction stage2"/>
							</p33>
							<p66>
								<submodelref ref="construction stage3"/>
							</p66>
							<p100>
								<submodelref ref="trade_post_mexican_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</mexican>
			<brazilian>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="construction stage1"/>
							</p0>
							<p33>
								<submodelref ref="construction stage2"/>
							</p33>
							<p66>
								<submodelref ref="construction stage3"/>
							</p66>
							<p100>
								<submodelref ref="trade_post_brazilian_age2"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="construction stage1"/>
							</p0>
							<p33>
								<submodelref ref="construction stage2"/>
							</p33>
							<p66>
								<submodelref ref="construction stage3"/>
							</p66>
							<p100>
								<submodelref ref="trade_post_brazilian_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</brazilian>
			<korean>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="japan_consulate_age2_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="japanchina_consulate_age1"/>
							</p100>
						</logic>
					</none>
					<colonialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="japan_consulate_age2_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="korean_consulate_age2"/>
							</p100>
						</logic>
					</colonialize>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="sub_construction_stage_01"/>
							</p0>
							<p33>
								<submodelref ref="sub_construction_stage_02"/>
							</p33>
							<p66>
								<submodelref ref="japan_consulate_age2_construction_stage_03"/>
							</p66>
							<p100>
								<submodelref ref="korean_consulate_age4"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</korean>
			<american>
				<logic type="Tech">
					<none>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="congress_con1"/>
							</p0>
							<p33>
								<submodelref ref="congress_con2"/>
							</p33>
							<p66>
								<submodelref ref="congress_con3"/>
							</p66>
							<p100>
								<submodelref ref="congress_done_age1"/>
							</p100>
						</logic>
					</none>
					<industrialize>
						<logic type="BuildingCompletion">
							<p0>
								<submodelref ref="congress_con1"/>
							</p0>
							<p33>
								<submodelref ref="congress_con2"/>
							</p33>
							<p66>
								<submodelref ref="congress_con3"/>
							</p66>
							<p100>
								<submodelref ref="congress_done_age3"/>
							</p100>
						</logic>
					</industrialize>
				</logic>
			</american>
		</logic>
	</component>
</animfile>