<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>bone_fuse</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_pouch</definebone>
	<attachment>
		pouch
		<include>units\infantry_ranged\grenadier\grenadier_pouch.xml</include>
	</attachment>
	<attachment>
		sword
		<include>War of the Triple Alliance\Units\Delta\equipment\dagger.xml</include>
	</attachment>
	<attachment>
		fusesparks
		<component>
			fusesparks
			<assetreference type="ParticleSystem">
				<file>effects\spc\fusesparks.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>fusesparks</component>
		</anim>
	</attachment>
	<attachment>
		fusesmoke
		<component>
			fusesmoke
			<assetreference type="ParticleSystem">
				<file>effects\spc\fusesmoke.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>fusesmoke</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<logic type="Tech">
			<none>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Egyptian\naffatun\naffatun_2age</file>
				</assetreference>
			</none>
			<AFRICANTECHboots1egyptian>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Egyptian\naffatun\naffatun_3age</file>
				</assetreference>
			</AFRICANTECHboots1egyptian>
			<AFRICANTECHboots2egyptian>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Egyptian\naffatun\naffatun_4age</file>
				</assetreference>
			</AFRICANTECHboots2egyptian>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<attach a="pouch" frombone="bone_pouch" tobone="PELVIS" syncanims="0"/>
	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.18</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.52</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_B</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.18</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\death_standing_rifleman_C</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_B</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_D</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_E</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\idle_grenadier_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\range\ranged_attack_grenadier</file>
			<tag type="Attack">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="GrenadeLight">0.39</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="fusesparks" frombone="bone_fuse" tobone="bone_fuse" syncanims="0"/>
		<attach a="fusesmoke" frombone="bone_fuse" tobone="bone_fuse" syncanims="0"/>
	</anim>
	<anim>
		Cover_ranged_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\idle_grenadier_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_B</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\walk_grenadier</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.50</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">1.00</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\jog_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.10</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_run
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\run_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\idle_grenadier_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\range\ranged_attack_grenadier</file>
			<tag type="Attack">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="GrenadeLight">0.39</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="fusesmoke" frombone="bone_fuse" tobone="bone_fuse" syncanims="0"/>
		<attach a="fusesparks" frombone="bone_fuse" tobone="bone_fuse" syncanims="0"/>
	</anim>
	<anim>
		Volley_standing_reload
		<assetreference type="GrannyAnim">
			<file>animation_library\range\idle_grenadier_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_standing_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_B</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\walk_grenadier</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.50</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">1.00</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\jog_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.10</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Volley_run
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\run_generic</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.60</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\idle_grenadier_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_B</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_idle
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_idleA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_idleB</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\bored_grenadier_B</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_attack
		<assetreference type="GrannyAnim">
			<file>animation_library\range\melee_grenadier_A</file>
			<tag type="Attack">0.29</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.20</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.58</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="MASTER" tobone="R HAND" syncanims="0"/>
	</anim>
	<anim>
		Charge_Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.06</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Jog
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.11</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Run
		<assetreference type="GrannyAnim">
			<file>animation_library\range\charge\charge_runA</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.66</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.12</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Wolf_Treebent_Captive_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Wolf_Treebent_Captive_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bear_Tree_Captive_Idle
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bear_Tree_Captive_Exit
		<assetreference type="GrannyAnim">
			<file>nuggets\bear_tree\bear_tree_captive_exit</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>