<?xml version="1.0" encoding="utf-8"?>

<protounitsounddef>
	<protounit name="WOLSevite">
		<soundtype name="Select">
			<variationlogic>
				<choice name="0">
					<soundset name="FrenchSettlerMaleSelect"/>
				</choice>
				<choice name="1">
					<soundset name="FrenchSettlerFemaleSelect"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Grunt">
			<variationlogic>
				<choice name="0">
					<soundset name="GenericMaleGrunt"/>
				</choice>
				<choice name="1">
					<soundset name="GenericFemaleGrunt"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Death">
			<variationlogic>
				<choice name="0">
					<soundset name="GenericMaleDeath"/>
				</choice>
				<choice name="1">
					<soundset name="GenericFemaleDeath"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="SettlerBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<variationlogic>
				<choice name="0">
					<targetlogic>
						<choice name="default">
							<soundset name="FrenchSettlerMaleAcknowledge"/>
						</choice>
						<choice name="enemy">
							<soundset name="FrenchSettlerMaleAttack"/>
						</choice>
						<choice name="build">
							<soundset name="FrenchSettlerMaleBuild"/>
						</choice>
						<choice name="Huntable">
							<soundset name="FrenchSettlerMaleGatherMeat"/>
						</choice>
						<choice name="Herdable">
							<soundset name="FrenchSettlerMaleHerd"/>
						</choice>
						<choice name="Tree">
							<soundset name="FrenchSettlerMaleGatherWood"/>
						</choice>
						<choice name="AbstractFarm">
							<soundset name="FrenchSettlerMaleFarm"/>
						</choice>
						<choice name="AbstractMine">
							<soundset name="FrenchSettlerMaleGatherCoin"/>
						</choice>
						<choice name="AbstractResourceCrate">
							<soundset name="FrenchSettlerMaleAcknowledge"/>
						</choice>
						<choice name="AbstractFruit">
							<soundset name="FrenchSettlerMaleGatherFruit"/>
						</choice>
					</targetlogic>
				</choice>
				<choice name="1">
					<targetlogic>
						<choice name="default">
							<soundset name="FrenchSettlerFemaleAcknowledge"/>
						</choice>
						<choice name="enemy">
							<soundset name="FrenchSettlerFemaleAttack"/>
						</choice>
						<choice name="build">
							<soundset name="FrenchSettlerFemaleBuild"/>
						</choice>
						<choice name="Herdable">
							<soundset name="FrenchSettlerFemaleHerd"/>
						</choice>
						<choice name="Huntable">
							<soundset name="FrenchSettlerFemaleGatherMeat"/>
						</choice>
						<choice name="Tree">
							<soundset name="FrenchSettlerFemaleGatherWood"/>
						</choice>
						<choice name="AbstractFarm">
							<soundset name="FrenchSettlerFemaleFarm"/>
						</choice>
						<choice name="AbstractMine">
							<soundset name="FrenchSettlerFemaleGatherCoin"/>
						</choice>
						<choice name="AbstractResourceCrate">
							<soundset name="FrenchSettlerFemaleAcknowledge"/>
						</choice>
						<choice name="AbstractFruit">
							<soundset name="FrenchSettlerFemaleGatherFruit"/>
						</choice>
					</targetlogic>
				</choice>
			</variationlogic>
		</soundtype>
	</protounit>
</protounitsounddef>