<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>bone_drum</definebone>
	<definebone>bone_drumstick</definebone>
	<definebone>bone_rattle</definebone>
	<submodel>
		we_Villager
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<british>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</british>
					<french>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</french>
					<dutch>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</dutch>
					<russians>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</russians>
					<germans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</germans>
					<spanish>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</spanish>
					<portuguese>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</portuguese>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\we_villager_male</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_we_villager_male</file>
					</assetreference>
				</lowpoly>
			</logic>
			<GreatWar>
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\we_villager_male</file>
						<replacetexture>
							<from>units\villagers\we_villager_male</from>
							<to>War of the Triple Alliance\Units\Great War\Citizen\gw_white_villager_male</to>
						</replacetexture>
					</assetreference>
				</normal>
			</logic>
			</GreatWar>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_idleA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredB</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		we_Villager_Female
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<british>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</british>
					<french>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</french>
					<dutch>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</dutch>
					<russians>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</russians>
					<germans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</germans>
					<spanish>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</spanish>
					<portuguese>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</portuguese>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\we_villager_female</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_we_villager_female</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		we_Villager_Black
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<british>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</british>
					<french>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</french>
					<dutch>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</dutch>
					<russians>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</russians>
					<germans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</germans>
					<spanish>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</spanish>
					<portuguese>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</portuguese>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\we_villager_male_2</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_we_villager_male_2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		we_Villager_Female_Black
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<british>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</british>
					<french>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</french>
					<dutch>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</dutch>
					<russians>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</russians>
					<germans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</germans>
					<spanish>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</spanish>
					<portuguese>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</portuguese>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\we_villager_female_2</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_we_villager_female_2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		ee_Villager
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<british>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</british>
					<french>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</french>
					<dutch>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</dutch>
					<russians>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</russians>
					<germans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</germans>
					<spanish>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</spanish>
					<portuguese>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</portuguese>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\ee_villager_male</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_ee_villager_male</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		ee_Villager_Female
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<british>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</british>
					<french>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</french>
					<dutch>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</dutch>
					<russians>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</russians>
					<germans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</germans>
					<spanish>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</spanish>
					<portuguese>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</portuguese>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\ee_villager_female</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_ee_villager_female</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		ee_Villager_Black
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<british>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</british>
					<french>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</french>
					<dutch>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</dutch>
					<russians>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</russians>
					<germans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</germans>
					<spanish>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</spanish>
					<portuguese>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</portuguese>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\ee_villager_male_2</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_ee_villager_male_2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		ee_Villager_Female_Black
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<british>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</british>
					<french>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</french>
					<dutch>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</dutch>
					<russians>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</russians>
					<germans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</germans>
					<spanish>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</spanish>
					<portuguese>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</portuguese>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\ee_villager_female_2</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_ee_villager_female_2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		med_Villager
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<british>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</british>
					<french>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</french>
					<dutch>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</dutch>
					<russians>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</russians>
					<germans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</germans>
					<spanish>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</spanish>
					<portuguese>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</portuguese>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\med_villager_male</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_med_villager_male</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		med_Villager_Female
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<british>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</british>
					<french>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</french>
					<dutch>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</dutch>
					<russians>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</russians>
					<germans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</germans>
					<spanish>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</spanish>
					<portuguese>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</portuguese>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\med_villager_female</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_med_villager_female</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		med_Villager_Black
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<british>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</british>
					<french>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</french>
					<dutch>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</dutch>
					<russians>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</russians>
					<germans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</germans>
					<spanish>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</spanish>
					<portuguese>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</portuguese>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\med_villager_male_2</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_med_villager_male_2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		med_Villager_Female_Black
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<british>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</british>
					<french>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</french>
					<dutch>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</dutch>
					<russians>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</russians>
					<germans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</germans>
					<spanish>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</spanish>
					<portuguese>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</portuguese>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\med_villager_female_2</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_med_villager_female_2</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		Nat_Villager
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			attachment_atlatl
			<component>attachment_atlatl</component>
			<anim>
				Idle
				<component>attachment_atlatl</component>
			</anim>
			<include>units\natives\attachment_atlatl.xml</include>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\native_villager_m</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_native_villager_m</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\attack_native_atlatl_a</file>
				<tag type="Attack">0.49</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm1</file>
				<weight>60</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm2</file>
				<weight>20</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.41</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.51</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.91</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm3</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_idleA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredB</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Nat_Villager_Female
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			attachment_atlatl
			<component>attachment_atlatl</component>
			<anim>
				Idle
				<component>attachment_atlatl</component>
			</anim>
			<include>units\natives\attachment_atlatl.xml</include>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\native_villager_f</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\lp_native_villager_f</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\attack_native_atlatl_a</file>
				<tag type="Attack">0.49</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm1</file>
				<weight>60</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm2</file>
				<weight>20</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.41</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.51</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.91</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm3</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Az_Villager
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			attachment_atlatl
			<component>attachment_atlatl</component>
			<anim>
				Idle
				<component>attachment_atlatl</component>
			</anim>
			<include>units\natives\attachment_atlatl.xml</include>
		</attachment>
		<component>
			Villager
			<logic type="Culture">
				<none>
					<logic type="LowPoly">
						<normal>
							<assetreference type="GrannyModel">
								<file>units\villagers\az_villager_m</file>
							</assetreference>
						</normal>
						<lowpoly>
							<assetreference type="GrannyModel">
								<file>units\villagers\lp_az_villager_m</file>
							</assetreference>
						</lowpoly>
					</logic>
				</none>
				<incan>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\DLC\Zupay\Units\Villagers\ic_villager_m</file>
					</assetreference>
				</incan>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\attack_native_atlatl_a</file>
				<tag type="Attack">0.49</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm1</file>
				<weight>60</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm2</file>
				<weight>20</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.41</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.51</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.91</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm3</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_idleA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredB</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Az_Villager_Female
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			attachment_atlatl
			<component>attachment_atlatl</component>
			<anim>
				Idle
				<component>attachment_atlatl</component>
			</anim>
			<include>units\natives\attachment_atlatl.xml</include>
		</attachment>
		<component>
			Villager
			<logic type="Culture">
				<none>
					<logic type="LowPoly">
						<normal>
							<assetreference type="GrannyModel">
								<file>units\villagers\az_villager_f</file>
							</assetreference>
						</normal>
						<lowpoly>
							<assetreference type="GrannyModel">
								<file>units\villagers\lp_az_villager_f</file>
							</assetreference>
						</lowpoly>
					</logic>
				</none>
				<incan>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\DLC\Zupay\Units\Villagers\ic_villager_f</file>
					</assetreference>
				</incan>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\attack_native_atlatl_a</file>
				<tag type="Attack">0.49</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm1</file>
				<weight>60</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm2</file>
				<weight>20</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.41</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.51</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.91</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm3</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Jpn_Villager
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			attachment_atlatl
			<component>attachment_atlatl</component>
			<anim>
				Idle
				<component>attachment_atlatl</component>
			</anim>
			<include>units\natives\attachment_atlatl.xml</include>
		</attachment>
		<attachment>
			hat
			<component>
				hat
				<assetreference type="GrannyModel">
					<file>units\asians\shared\villager\japanese_male_peasant_hat</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hat</component>
			</anim>
		</attachment>
		<attachment>
			attachment_atlatl2
			<component>attachment_atlatl2</component>
			<anim>
				Idle
				<component>attachment_atlatl2</component>
			</anim>
			<include>units\villagers\attachment_atlatl.xml</include>
		</attachment>
		<attachment>
			bow
			<component>
				bow
				<assetreference type="GrannyModel">
					<file>units\asians\mercenaries\iron_troop\Iron_Troop_Bow</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bow</component>
			</anim>
		</attachment>
		<attachment>
			arrow_attachment
			<anim>
				Idle
				<component/>
			</anim>
			<include>units\asians\consulate\shinobi\arrow.xml</include>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\asians\shared\villager\japanese_male_peasant</file>
					</assetreference>
					<attach a="hat" frombone="bone_hat" tobone="Bip01 head" syncanims="0"/>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\asians\shared\villager\lp_japanese_male_peasant</file>
					</assetreference>
					<attach a="hat" frombone="bone_hat" tobone="Bip01 head" syncanims="0"/>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm1</file>
				<weight>60</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm2</file>
				<weight>20</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.41</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.51</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.91</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm3</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_idleA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredB</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>units\asians\japanese\yumi\yumi_attackRanged00</file>
				<tag type="Attack">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Arrows">0.14</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bow" frombone="bone_bow" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="arrow_attachment" frombone="bone_quiver" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Ind_Villager
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			attachment_atlatl
			<component>attachment_atlatl</component>
			<anim>
				Idle
				<component>attachment_atlatl</component>
			</anim>
			<include>units\natives\attachment_atlatl.xml</include>
		</attachment>
		<attachment>
			hat
			<component>
				hat
				<assetreference type="GrannyModel">
					<file>units\asians\shared\villager\indian_male_peasant_hat</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hat</component>
			</anim>
		</attachment>
		<attachment>
			attachment_atlatl2
			<component>
				attachment_atlatl2
				<assetreference type="GrannyModel">
					<file>units\asians\natives\gurkha\gurkha_rifle2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>attachment_atlatl2</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\asians\shared\villager\indian_male_peasant</file>
					</assetreference>
					<attach a="hat" frombone="bone_hat" tobone="Bip01 head" syncanims="0"/>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\asians\shared\villager\lp_indian_male_peasant</file>
					</assetreference>
					<attach a="hat" frombone="bone_hat" tobone="Bip01 head" syncanims="0"/>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm1</file>
				<weight>60</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm2</file>
				<weight>20</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.41</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.51</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.91</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm3</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_idleA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredB</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl2" frombone="MASTER" tobone="PROP1" syncanims="0"/>
		</anim>
		<anim>
			Volley_standing_reload
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl2" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Ind_Villager_Female
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			attachment_atlatl
			<component>attachment_atlatl</component>
			<anim>
				Idle
				<component>attachment_atlatl</component>
			</anim>
			<include>units\natives\attachment_atlatl.xml</include>
		</attachment>
		<attachment>
			attachment_atlatl2
			<component>
				attachment_atlatl2
				<assetreference type="GrannyModel">
					<file>units\asians\natives\gurkha\gurkha_rifle2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>attachment_atlatl2</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\asians\shared\villager\indian_female_peasant</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\asians\shared\villager\lp_indian_female_peasant</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm1</file>
				<weight>60</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm2</file>
				<weight>20</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.41</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.51</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.91</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm3</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_idleA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredB</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl2" frombone="MASTER" tobone="PROP1" syncanims="0"/>
		</anim>
		<anim>
			Volley_standing_reload
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl2" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Jpn_Villager_Female
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			attachment_atlatl
			<component>attachment_atlatl</component>
			<anim>
				Idle
				<component>attachment_atlatl</component>
			</anim>
			<include>units\natives\attachment_atlatl.xml</include>
		</attachment>
		<attachment>
			attachment_atlatl2
			<component>attachment_atlatl2</component>
			<anim>
				Idle
				<component>attachment_atlatl2</component>
			</anim>
			<include>units\villagers\attachment_atlatl.xml</include>
		</attachment>
		<attachment>
			bow
			<component>
				bow
				<assetreference type="GrannyModel">
					<file>units\asians\mercenaries\iron_troop\Iron_Troop_Bow</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bow</component>
			</anim>
		</attachment>
		<attachment>
			arrow_attachment
			<anim>
				Idle
				<component/>
			</anim>
			<include>units\asians\consulate\shinobi\arrow.xml</include>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\asians\shared\villager\jpn_villager_female</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\asians\shared\villager\jpn_villager_female_LP</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\eagle_warrior\idle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl" frombone="bip01_attach_rt" tobone="Bip01 Prop1" syncanims="1"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm1</file>
				<weight>60</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm2</file>
				<weight>20</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.41</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.51</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.91</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm3</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_idleA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredB</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>units\asians\japanese\yumi\yumi_attackRanged00</file>
				<tag type="Attack">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Arrows">0.14</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bow" frombone="bone_bow" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="arrow_attachment" frombone="bone_quiver" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Chn_Villager_Female
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			attachment_atlatl
			<component>attachment_atlatl</component>
			<anim>
				Idle
				<component>attachment_atlatl</component>
			</anim>
			<include>units\natives\attachment_atlatl.xml</include>
		</attachment>
		<attachment>
			attachment_atlatl2
			<component>
				attachment_atlatl2
				<assetreference type="GrannyModel">
					<file>units\asians\natives\gurkha\gurkha_rifle2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>attachment_atlatl2</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\asians\shared\villager\jpn_villager_female</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\asians\shared\villager\jpn_villager_female_LP</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm1</file>
				<weight>60</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm2</file>
				<weight>20</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.41</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.51</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.91</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm3</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_idleA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredB</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl2" frombone="MASTER" tobone="PROP1" syncanims="0"/>
		</anim>
		<anim>
			Volley_standing_reload
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl2" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Chn_Villager
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			attachment_atlatl
			<component>attachment_atlatl</component>
			<anim>
				Idle
				<component>attachment_atlatl</component>
			</anim>
			<include>units\natives\attachment_atlatl.xml</include>
		</attachment>
		<attachment>
			hat
			<component>
				hat
				<assetreference type="GrannyModel">
					<file>units\asians\shared\villager\japanese_male_peasant_hat</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hat</component>
			</anim>
		</attachment>
		<attachment>
			attachment_atlatl2
			<component>
				attachment_atlatl2
				<assetreference type="GrannyModel">
					<file>units\asians\natives\gurkha\gurkha_rifle2</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>attachment_atlatl2</component>
			</anim>
		</attachment>
		<component>
			Villager
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\asians\shared\villager\japanese_male_peasant</file>
					</assetreference>
					<attach a="hat" frombone="bone_hat" tobone="Bip01 head" syncanims="0"/>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\asians\shared\villager\lp_japanese_male_peasant</file>
					</assetreference>
					<attach a="hat" frombone="bone_hat" tobone="Bip01 head" syncanims="0"/>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<weight>50</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm1</file>
				<weight>60</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm2</file>
				<weight>20</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.30</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.41</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.51</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.91</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\villager\villager_farm3</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_idleA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_boredB</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_rock\rock_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_idle3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_idle2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl2" frombone="MASTER" tobone="PROP1" syncanims="0"/>
		</anim>
		<anim>
			Volley_standing_reload
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="attachment_atlatl2" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Ottoman_Villager_Male
		<attachment>
			gun
			<component>
				gun
				<assetreference type="GrannyModel">
					<file>units\attachments\blunderbuss_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			hat1
			<component>
				hat1
				<logic type="Variation">
					<v1>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatalt2</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhat</to>
								</replacetexture>
						</assetreference>
					</v1>
					<v2>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatalt2</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhat1</to>
								</replacetexture>
						</assetreference>
					</v2>
					<v3>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatalt2</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhat2</to>
								</replacetexture>
						</assetreference>
					</v3>
					<v4>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatalt2</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhat3</to>
								</replacetexture>
						</assetreference>
					</v4>
					<v5>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatalt1</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhat</to>
								</replacetexture>
						</assetreference>
					</v5>
					<v6>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatalt1</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhat1</to>
								</replacetexture>
						</assetreference>
					</v6>
					<v7>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatalt1</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhat2</to>
								</replacetexture>
						</assetreference>
					</v7>
					<v8>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatalt1</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhat3</to>
								</replacetexture>
						</assetreference>
					</v8>
				</logic>
			</component>
			<anim>
				Idle
				<component>hat1</component>
			</anim>
		</attachment>
		<attachment>
			hat2
			<component>
				hat2
				<logic type="Variation">
					<v1>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatust2</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhatust</to>
								</replacetexture>
						</assetreference>
					</v1>
					<v2>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatust2</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhatust1</to>
								</replacetexture>
						</assetreference>
					</v2>
					<v3>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatust2</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhatust2</to>
								</replacetexture>
						</assetreference>
					</v3>
					<v4>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatust1</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhatust</to>
								</replacetexture>
						</assetreference>
					</v4>
					<v5>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatust1</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhatust1</to>
								</replacetexture>
						</assetreference>
					</v5>
					<v6>
						<assetreference type="GrannyModel">
							<file>units\villagers\villagerhatust1</file>
								<replacetexture>
									<from>units\villagers\villagerhat</from>
									<to>units\villagers\villagerhatust2</to>
								</replacetexture>
						</assetreference>
					</v6>
				</logic>
			</component>
			<anim>
				Idle
				<component>hat2</component>
			</anim>
		</attachment>
		<attachment>
			cloak
			<component>
				attachment_cloak
				<logic type="Variation">
					<v1>
						<assetreference type="GrannyModel">
							<file>units\villagers\villageryelek</file>
						</assetreference>
					</v1>
					<v2>
						<assetreference type="GrannyModel">
							<file>units\villagers\villageryelek1</file>
						</assetreference>
					</v2>
					<v3>
						<assetreference type="GrannyModel">
							<file>units\villagers\villageryelek2</file>
						</assetreference>
					</v3>
					<v4>
						<assetreference type="GrannyModel">
							<file>units\villagers\villageryelek3</file>
						</assetreference>
					</v4>
					<v5>
						<assetreference type="GrannyModel">
							<file>units\villagers\villageryelek4</file>
						</assetreference>
					</v5>
				</logic>
			</component>
			<anim>
				Idle
				<component>attachment_cloak</component>
			</anim>
		</attachment>
		<component>
			Villager
			<assetreference type="GrannyModel">
				<file>units\asians\natives\sepoy\sepoy_01</file>
					<replacetexture>
						<from>units\asians\natives\sepoy\sepoy_01</from>
						<to>units\villagers\villager1</to>
					</replacetexture>
					<replacetexture>
						<from>units\asians\natives\sepoy\sepoy_01_b</from>
						<to>units\villagers\villager1_b</to>
					</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<attach a="hat1" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			<attach a="cloak" frombone="bone_backpack" tobone="spine1" syncanims="0"/>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		Ottoman_Villager_Male2
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
	<attachment>
		hat1
		<component>
			hat1
		<logic type="Variation">
			<v1>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat</to>
				</replacetexture>
			</assetreference>
			</v1>
			<v2>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat1</to>
				</replacetexture>
			</assetreference>
			</v2>
			<v3>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat2</to>
				</replacetexture>
			</assetreference>
			</v3>
			<v4>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat3</to>
				</replacetexture>
			</assetreference>
			</v4>
			<v5>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat</to>
				</replacetexture>
			</assetreference>
			</v5>
			<v6>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat1</to>
				</replacetexture>
			</assetreference>
			</v6>
			<v7>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat2</to>
				</replacetexture>
			</assetreference>
			</v7>
			<v8>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat3</to>
				</replacetexture>
			</assetreference>
			</v8>
		</logic>
		</component>
		<anim>
			Idle
			<component>hat1</component>
		</anim>
	</attachment>
	<attachment>
		hat2
		<component>
			hat2
		<logic type="Variation">
			<v1>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust</to>
				</replacetexture>
			</assetreference>
			</v1>
			<v2>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust1</to>
				</replacetexture>
			</assetreference>
			</v2>
			<v3>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust2</to>
				</replacetexture>
			</assetreference>
			</v3>
			<v4>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust</to>
				</replacetexture>
			</assetreference>
			</v4>
			<v5>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust1</to>
				</replacetexture>
			</assetreference>
			</v5>
			<v6>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust2</to>
				</replacetexture>
			</assetreference>
			</v6>
		</logic>
		</component>
		<anim>
			Idle
			<component>hat2</component>
		</anim>
	</attachment>
	<attachment>
		cloak
		<component>
			attachment_cloak
		<logic type="Variation">
			<v1>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek</to>
				</replacetexture>
			</assetreference>
			</v1>
			<v2>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek1</to>
				</replacetexture>
			</assetreference>
			</v2>
			<v3>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek2</to>
				</replacetexture>
			</assetreference>
			</v3>
			<v4>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek3</to>
				</replacetexture>
			</assetreference>
			</v4>
			<v5>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek4</to>
				</replacetexture>
			</assetreference>
			</v5>
		</logic>
		</component>
		<anim>
			Idle
			<component>attachment_cloak</component>
		</anim>
		</attachment>
		<component>
			Villager
						<assetreference type="GrannyModel">
							<file>units\asians\natives\sepoy\sepoy_01</file>
							<replacetexture>
								<from>units\asians\natives\sepoy\sepoy_01</from>
								<to>units\villagers\villager2</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\natives\sepoy\sepoy_01_b</from>
								<to>units\villagers\villager2_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat1" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
						<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
						<attach a="cloak" frombone="bone_backpack" tobone="spine1" syncanims="0"/>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		Ottoman_Villager_Male3
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
	<attachment>
		hat1
		<component>
			hat1
		<logic type="Variation">
			<v1>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat</to>
				</replacetexture>
			</assetreference>
			</v1>
			<v2>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat1</to>
				</replacetexture>
			</assetreference>
			</v2>
			<v3>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat2</to>
				</replacetexture>
			</assetreference>
			</v3>
			<v4>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat3</to>
				</replacetexture>
			</assetreference>
			</v4>
			<v5>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat</to>
				</replacetexture>
			</assetreference>
			</v5>
			<v6>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat1</to>
				</replacetexture>
			</assetreference>
			</v6>
			<v7>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat2</to>
				</replacetexture>
			</assetreference>
			</v7>
			<v8>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat3</to>
				</replacetexture>
			</assetreference>
			</v8>
		</logic>
		</component>
		<anim>
			Idle
			<component>hat1</component>
		</anim>
	</attachment>
	<attachment>
		hat2
		<component>
			hat2
		<logic type="Variation">
			<v1>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust</to>
				</replacetexture>
			</assetreference>
			</v1>
			<v2>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust1</to>
				</replacetexture>
			</assetreference>
			</v2>
			<v3>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust2</to>
				</replacetexture>
			</assetreference>
			</v3>
			<v4>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust</to>
				</replacetexture>
			</assetreference>
			</v4>
			<v5>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust1</to>
				</replacetexture>
			</assetreference>
			</v5>
			<v6>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust2</to>
				</replacetexture>
			</assetreference>
			</v6>
		</logic>
		</component>
		<anim>
			Idle
			<component>hat2</component>
		</anim>
	</attachment>
	<attachment>
		cloak
		<component>
			attachment_cloak
		<logic type="Variation">
			<v1>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek</to>
				</replacetexture>
			</assetreference>
			</v1>
			<v2>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek1</to>
				</replacetexture>
			</assetreference>
			</v2>
			<v3>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek2</to>
				</replacetexture>
			</assetreference>
			</v3>
			<v4>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek3</to>
				</replacetexture>
			</assetreference>
			</v4>
			<v5>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek4</to>
				</replacetexture>
			</assetreference>
			</v5>
		</logic>
		</component>
		<anim>
			Idle
			<component>attachment_cloak</component>
		</anim>
		</attachment>
		<component>
			Villager
						<assetreference type="GrannyModel">
							<file>units\asians\natives\sepoy\sepoy_01</file>
							<replacetexture>
								<from>units\asians\natives\sepoy\sepoy_01</from>
								<to>units\villagers\villager3</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\natives\sepoy\sepoy_01_b</from>
								<to>units\villagers\villager3_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat1" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
						<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
						<attach a="cloak" frombone="bone_backpack" tobone="spine1" syncanims="0"/>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		Ottoman_Villager_Male4
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
	<attachment>
		hat1
		<component>
			hat1
		<logic type="Variation">
			<v1>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat</to>
				</replacetexture>
			</assetreference>
			</v1>
			<v2>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat1</to>
				</replacetexture>
			</assetreference>
			</v2>
			<v3>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat2</to>
				</replacetexture>
			</assetreference>
			</v3>
			<v4>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat3</to>
				</replacetexture>
			</assetreference>
			</v4>
			<v5>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat</to>
				</replacetexture>
			</assetreference>
			</v5>
			<v6>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat1</to>
				</replacetexture>
			</assetreference>
			</v6>
			<v7>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat2</to>
				</replacetexture>
			</assetreference>
			</v7>
			<v8>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatalt1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhat3</to>
				</replacetexture>
			</assetreference>
			</v8>
		</logic>
		</component>
		<anim>
			Idle
			<component>hat1</component>
		</anim>
	</attachment>
	<attachment>
		hat2
		<component>
			hat2
		<logic type="Variation">
			<v1>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust</to>
				</replacetexture>
			</assetreference>
			</v1>
			<v2>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust1</to>
				</replacetexture>
			</assetreference>
			</v2>
			<v3>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust2</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust2</to>
				</replacetexture>
			</assetreference>
			</v3>
			<v4>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust</to>
				</replacetexture>
			</assetreference>
			</v4>
			<v5>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust1</to>
				</replacetexture>
			</assetreference>
			</v5>
			<v6>
			<assetreference type="GrannyModel">
				<file>units\villagers\villagerhatust1</file>
				<replacetexture>
					<from>units\villagers\villagerhat</from>
					<to>units\villagers\villagerhatust2</to>
				</replacetexture>
			</assetreference>
			</v6>
		</logic>
		</component>
		<anim>
			Idle
			<component>hat2</component>
		</anim>
	</attachment>
	<attachment>
		cloak
		<component>
			attachment_cloak
		<logic type="Variation">
			<v1>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek</to>
				</replacetexture>
			</assetreference>
			</v1>
			<v2>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek1</to>
				</replacetexture>
			</assetreference>
			</v2>
			<v3>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek2</to>
				</replacetexture>
			</assetreference>
			</v3>
			<v4>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek3</to>
				</replacetexture>
			</assetreference>
			</v4>
			<v5>
			<assetreference type="GrannyModel">
				<file>units\villagers\villageryelek</file>
				<replacetexture>
					<from>units\villagers\villageryelek</from>
					<to>units\villagers\villageryelek4</to>
				</replacetexture>
			</assetreference>
			</v5>
		</logic>
		</component>
		<anim>
			Idle
			<component>attachment_cloak</component>
		</anim>
		</attachment>
		<component>
			Villager
						<assetreference type="GrannyModel">
							<file>units\asians\natives\sepoy\sepoy_01</file>
							<replacetexture>
								<from>units\asians\natives\sepoy\sepoy_01</from>
								<to>units\villagers\villager4</to>
							</replacetexture>
							<replacetexture>
								<from>units\asians\natives\sepoy\sepoy_01_b</from>
								<to>units\villagers\villager4_b</to>
							</replacetexture>
						</assetreference>
						<attach a="hat1" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
						<attach a="hat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
						<attach a="cloak" frombone="bone_backpack" tobone="spine1" syncanims="0"/>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance2</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored3</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_bored4</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_choptreeside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathermine1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherhunt1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		Ottoman_Villager_Female
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			femalehat1
			<component>
				femalehat1
				<assetreference type="GrannyModel">
					<file>units\villagers\villagerfemalehat</file>
						<replacetexture>
							<from>units\villagers\villagerfemalehat</from>
							<to>units\villagers\villagerfemalehat1</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>femalehat1</component>
			</anim>
		</attachment>
		<attachment>
			femalehat2
			<component>
				femalehat2
				<assetreference type="GrannyModel">
					<file>units\villagers\villagerfemalehat</file>
						<replacetexture>
							<from>units\villagers\villagerfemalehat</from>
							<to>units\villagers\villagerfemalehat2</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>femalehat2</component>
			</anim>
		</attachment>
		<attachment>
			femalehat3
			<component>
				femalehat3
				<assetreference type="GrannyModel">
					<file>units\villagers\villagerfemalehat</file>
						<replacetexture>
							<from>units\villagers\villagerfemalehat</from>
							<to>units\villagers\villagerfemalehat3</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>femalehat3</component>
			</anim>
		</attachment>
		<component>
			Villager
					<assetreference type="GrannyModel">
						<file>units\villagers\med_villager_female</file>
							<replacetexture>
								<from>units\villagers\med_villager-female</from>
								<to>units\villagers\ottoman_villager_female1</to>
							</replacetexture>
							<replacetexture>
								<from>units\villagers\med_villager-female_b</from>
								<to>units\villagers\ottoman_villager_female1_b</to>
							</replacetexture>
					</assetreference>
						<attach a="femalehat1" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		Ottoman_Villager_Female2
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			femalehat1
			<component>
				femalehat1
				<assetreference type="GrannyModel">
					<file>units\villagers\villagerfemalehat</file>
						<replacetexture>
							<from>units\villagers\villagerfemalehat</from>
							<to>units\villagers\villagerfemalehat1</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>femalehat1</component>
			</anim>
		</attachment>
		<attachment>
			femalehat2
			<component>
				femalehat2
				<assetreference type="GrannyModel">
					<file>units\villagers\villagerfemalehat</file>
						<replacetexture>
							<from>units\villagers\villagerfemalehat</from>
							<to>units\villagers\villagerfemalehat2</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>femalehat2</component>
			</anim>
		</attachment>
		<attachment>
			femalehat3
			<component>
				femalehat3
				<assetreference type="GrannyModel">
					<file>units\villagers\villagerfemalehat</file>
						<replacetexture>
							<from>units\villagers\villagerfemalehat</from>
							<to>units\villagers\villagerfemalehat3</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>femalehat3</component>
			</anim>
		</attachment>
		<component>
			Villager
					<assetreference type="GrannyModel">
						<file>units\villagers\med_villager_female</file>
							<replacetexture>
								<from>units\villagers\med_villager-female</from>
								<to>units\villagers\ottoman_villager_female2</to>
							</replacetexture>
							<replacetexture>
								<from>units\villagers\med_villager-female_b</from>
								<to>units\villagers\ottoman_villager_female2_b</to>
							</replacetexture>
					</assetreference>
						<attach a="femalehat2" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		Ottoman_Villager_Female3
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			femalehat1
			<component>
				femalehat1
				<assetreference type="GrannyModel">
					<file>units\villagers\villagerfemalehat</file>
						<replacetexture>
							<from>units\villagers\villagerfemalehat</from>
							<to>units\villagers\villagerfemalehat1</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>femalehat1</component>
			</anim>
		</attachment>
		<attachment>
			femalehat2
			<component>
				femalehat2
				<assetreference type="GrannyModel">
					<file>units\villagers\villagerfemalehat</file>
						<replacetexture>
							<from>units\villagers\villagerfemalehat</from>
							<to>units\villagers\villagerfemalehat2</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>femalehat2</component>
			</anim>
		</attachment>
		<attachment>
			femalehat3
			<component>
				femalehat3
				<assetreference type="GrannyModel">
					<file>units\villagers\villagerfemalehat</file>
						<replacetexture>
							<from>units\villagers\villagerfemalehat</from>
							<to>units\villagers\villagerfemalehat3</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>femalehat3</component>
			</anim>
		</attachment>
		<component>
			Villager
					<assetreference type="GrannyModel">
						<file>units\villagers\med_villager_female</file>
							<replacetexture>
								<from>units\villagers\med_villager-female</from>
								<to>units\villagers\ottoman_villager_female3</to>
							</replacetexture>
							<replacetexture>
								<from>units\villagers\med_villager-female_b</from>
								<to>units\villagers\ottoman_villager_female3_b</to>
							</replacetexture>
					</assetreference>
						<attach a="femalehat3" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<submodel>
		Ottoman_Villager_Female4
		<attachment>
			gun
			<component>
				gun
				<logic type="Civ">>
					<ottomans>
						<assetreference type="GrannyModel">
							<file>units\attachments\blunderbuss_villager</file>
						</assetreference>
					</ottomans>
				</logic>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			pickaxe
			<component>
				pickaxe
				<assetreference type="GrannyModel">
					<file>units\attachments\pickaxe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>pickaxe</component>
			</anim>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\attachments\axe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			hoe
			<component>
				hoe
				<assetreference type="GrannyModel">
					<file>units\attachments\hoe_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hoe</component>
			</anim>
		</attachment>
		<attachment>
			hammer
			<component>
				hammer
				<assetreference type="GrannyModel">
					<file>units\attachments\hammer_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hammer</component>
			</anim>
		</attachment>
		<attachment>
			bowl
			<component>
				bowl
				<assetreference type="GrannyModel">
					<file>units\attachments\bowl_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bowl</component>
			</anim>
		</attachment>
		<attachment>
			knife
			<component>
				knife
				<assetreference type="GrannyModel">
					<file>units\attachments\knife_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>knife</component>
			</anim>
		</attachment>
		<attachment>
			bucket
			<component>
				bucket
				<assetreference type="GrannyModel">
					<file>units\attachments\bucket_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>bucket</component>
			</anim>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			bucketWater
			<component>
				waterFX
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\bucket_water.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>waterFX</component>
			</anim>
		</attachment>
		<attachment>
			measure tape
			<component>
				measure tape
				<assetreference type="GrannyModel">
					<file>units\attachments\measuring_tape</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>measure tape</component>
			</anim>
		</attachment>
		<attachment>
			saw
			<component>
				saw_villager
				<assetreference type="GrannyModel">
					<file>units\attachments\saw_villager</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>saw_villager</component>
			</anim>
		</attachment>
		<attachment>
			drum
			<component>
				drum
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drum</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum</component>
			</anim>
		</attachment>
		<attachment>
			drum_stick
			<component>
				drum_stick
				<assetreference type="GrannyModel">
					<file>units\attachments\native_drumstick</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>drum_stick</component>
			</anim>
		</attachment>
		<attachment>
			rattle
			<component>
				rattle
				<assetreference type="GrannyModel">
					<file>units\attachments\native_rattle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>rattle</component>
			</anim>
		</attachment>
		<attachment>
			femalehat1
			<component>
				femalehat1
				<assetreference type="GrannyModel">
					<file>units\villagers\villagerfemalehat</file>
						<replacetexture>
							<from>units\villagers\villagerfemalehat</from>
							<to>units\villagers\villagerfemalehat1</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>femalehat1</component>
			</anim>
		</attachment>
		<attachment>
			femalehat2
			<component>
				femalehat2
				<assetreference type="GrannyModel">
					<file>units\villagers\villagerfemalehat</file>
						<replacetexture>
							<from>units\villagers\villagerfemalehat</from>
							<to>units\villagers\villagerfemalehat2</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>femalehat2</component>
			</anim>
		</attachment>
		<attachment>
			femalehat3
			<component>
				femalehat3
				<assetreference type="GrannyModel">
					<file>units\villagers\villagerfemalehat</file>
						<replacetexture>
							<from>units\villagers\villagerfemalehat</from>
							<to>units\villagers\villagerfemalehat3</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>femalehat3</component>
			</anim>
		</attachment>
		<component>
			Villager
					<assetreference type="GrannyModel">
						<file>units\villagers\med_villager_female</file>
							<replacetexture>
								<from>units\villagers\med_villager-female</from>
								<to>units\villagers\ottoman_villager_female3</to>
							</replacetexture>
							<replacetexture>
								<from>units\villagers\med_villager-female_b</from>
								<to>units\villagers\ottoman_villager_female3_b</to>
							</replacetexture>
					</assetreference>
						<attach a="femalehat3" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			DanceIdle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			DanceActive
			<assetreference type="GrannyAnim">
				<file>animation_library\natives\dance\generic_dance3</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="FirepitDance">0.02</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="drum" frombone="bone_drum" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="drum_stick" frombone="bone_drumstick" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored1</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored2</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_bored3</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk1</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_walk2</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Pickup
			<assetreference type="GrannyAnim">
				<file>animation_library\explorer\pickup_explorer_A</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.35</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			HandAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_handattack1</file>
				<tag type="Attack">0.65</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_rangedattack</file>
				<tag type="Attack">0.18</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="SettlerGunShot">0.18</tag>
				<tag type="Particles" particlename="rifleshot">0.18</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Reload
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_reload</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Aim
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_aim</file>
			</assetreference>
			<component>Villager</component>
			<attach a="gun" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_death1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.46</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Extinguish_Fire
			<assetreference type="GrannyAnim">
				<file>animation_library\IGC\villager\IGC_villager_extinguish_fire</file>
			</assetreference>
			<component>Villager</component>
			<attach a="bucket" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="bucketWater" frombone="MASTER" tobone="R HAND" syncanims="0"/>
		</anim>
		<anim>
			OpenDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			CloseDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			jog
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			run
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.68</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeidle</file>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_razeattack</file>
				<tag type="Attack">0.47</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.45</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="torch" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherChop
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherchopside</file>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherMine
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gathermine</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarm
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherHunt
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherhunt</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherBush
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_gathefruit</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			GatherCrate
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gathercrate1</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			GatherFarmWalk
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_female_gatherfarmwalk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmHoe
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmhoe</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmSow
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmsow</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			GatherFarmWeed
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_gatherfarmweed</file>
			</assetreference>
			<component>Villager</component>
			<attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_exit
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_idle
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_idle</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Nugget_rock_exit
			<assetreference type="GrannyAnim">
				<file>objects\nugget_indian_wolves\nugget_indian_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Wolf_Treebent_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\wolf_treebent\wolf_treebent_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Idle
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_all</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Bear_Tree_Captive_Exit
			<assetreference type="GrannyAnim">
				<file>nuggets\bear_tree\bear_tree_captive_exit</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Townbell
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_a</file>
				<weight>50</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_b</file>
				<weight>5</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_panic_walk_c</file>
				<weight>10</weight>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
			</assetreference>
			<component>Villager</component>
		</anim>
		<anim>
			Build
			<assetreference type="GrannyAnim">
				<file>animation_library\villager\villager_male_build1</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.65</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_b</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_c</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_d</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_e</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\Build_f</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
		<anim>
			BuildLifting
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\BuildLifting</file>
				<weight>90</weight>
				<tag type="Attack">0.66</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.37</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_build_standing_idlea</file>
				<weight>10</weight>
				<tag type="Attack">0.66</tag>
			</assetreference>
			<component>Villager</component>
			<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildSaw
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing</file>
				<weight>90</weight>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.05</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.77</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			BuildStaking
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_a</file>
				<weight>90</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\2_leg_task\human_saw_idlea</file>
				<weight>10</weight>
			</assetreference>
			<component>Villager</component>
			<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			kidnap_hostageA_idle
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleD</file>
				<weight>40</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleB</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleC</file>
				<weight>20</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>nuggets\outlaw_kidnap\kidnap_hostageA_idleA</file>
				<weight>20</weight>
			</assetreference>
			<component>Villager</component>
		</anim>
	</submodel>
	<component>
		Villager
		<logic type="Culture">
			<westerneurope>
				<logic type="Variation">
					<data>
						<submodelref ref="we_Villager"/>
					</data>
					<data>
						<submodelref ref="we_Villager_Female"/>
					</data>
					<data>
						<submodelref ref="we_Villager_Black"/>
					</data>
					<data>
						<submodelref ref="we_Villager_Female_Black"/>
					</data>
				</logic>
			</westerneurope>
			<easterneurope>
				<logic type="Variation">
					<data>
						<submodelref ref="ee_Villager"/>
					</data>
					<data>
						<submodelref ref="ee_Villager_Female"/>
					</data>
					<data>
						<submodelref ref="ee_Villager_Black"/>
					</data>
					<data>
						<submodelref ref="ee_Villager_Female_Black"/>
					</data>
				</logic>
			</easterneurope>
			<mediterranean>
				<logic type="Variation">
					<data>
						<submodelref ref="med_Villager"/>
					</data>
					<data>
						<submodelref ref="med_Villager_Female"/>
					</data>
					<data>
						<submodelref ref="med_Villager_Black"/>
					</data>
					<data>
						<submodelref ref="med_Villager_Female_Black"/>
					</data>
				</logic>
			</mediterranean>
			<ottoman>
				<logic type="Variation">
					<data>
						<submodelref ref="Ottoman_Villager_Male"/>
					</data>
					<data>
						<submodelref ref="Ottoman_Villager_Female"/>
					</data>
					<data>
						<submodelref ref="Ottoman_Villager_Male2"/>
					</data>
					<data>
						<submodelref ref="Ottoman_Villager_Female2"/>
					</data>
					<data>
						<submodelref ref="Ottoman_Villager_Male3"/>
					</data>
					<data>
						<submodelref ref="Ottoman_Villager_Female3"/>
					</data>
					<data>
						<submodelref ref="Ottoman_Villager_Male4"/>
					</data>
					<data>
						<submodelref ref="Ottoman_Villager_Female4"/>
					</data>
				</logic>
			</ottoman>
			<aztec>
				<logic type="Variation">
					<data>
						<submodelref ref="Az_Villager"/>
					</data>
					<data>
						<submodelref ref="Az_Villager_Female"/>
					</data>
				</logic>
			</aztec>
			<incan>
				<logic type="Variation">
					<data>
						<submodelref ref="Az_Villager"/>
					</data>
					<data>
						<submodelref ref="Az_Villager_Female"/>
					</data>
				</logic>
			</incan>
			<iroquois>
				<logic type="Variation">
					<data>
						<submodelref ref="Nat_Villager"/>
					</data>
					<data>
						<submodelref ref="Nat_Villager_Female"/>
					</data>
				</logic>
			</iroquois>
			<sioux>
				<logic type="Variation">
					<data>
						<submodelref ref="Nat_Villager"/>
					</data>
					<data>
						<submodelref ref="Nat_Villager_Female"/>
					</data>
				</logic>
			</sioux>
			<chinese>
				<logic type="Variation">
					<data>
						<submodelref ref="Chn_Villager"/>
					</data>
					<data>
						<submodelref ref="Chn_Villager_Female"/>
					</data>
				</logic>
			</chinese>
			<korean>
				<logic type="Variation">
					<data>
						<submodelref ref="Chn_Villager"/>
					</data>
					<data>
						<submodelref ref="Chn_Villager_Female"/>
					</data>
				</logic>
			</korean>
			<japanese>
				<logic type="Variation">
					<data>
						<submodelref ref="Jpn_Villager"/>
					</data>
					<data>
						<submodelref ref="Jpn_Villager_Female"/>
					</data>
				</logic>
			</japanese>
			<indian>
				<logic type="Variation">
					<data>
						<submodelref ref="Ind_Villager"/>
					</data>
					<data>
						<submodelref ref="Ind_Villager_Female"/>
					</data>
				</logic>
			</indian>
			<mapuche>
				<logic type="Variation">
					<data>
						<submodelref ref="Nat_Villager"/>
					</data>
					<data>
						<submodelref ref="Nat_Villager_Female"/>
					</data>
				</logic>
			</mapuche>
		</logic>
		<watersplash>
			<texture>effects\projectiles\cannonball_splash</texture>
			<width>1.5</width>
			<height>1.5</height>
		</watersplash>
	</component>
</animfile>