<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_knife</definebone>
	<attachment>
		hat
		<component>
			hat
			<assetreference type="GrannyModel">
				<file>units\asians\shared\villager\indian_male_peasant_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hat</component>
		</anim>
	</attachment>
	<attachment>
		HealRays
		<component>
			HealFXEmitter
			<assetreference type="ParticleSystem">
				<file>units\explorers\heal_rays.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>HealFXEmitter</component>
		</anim>
	</attachment>
	<attachment>
		staff
		<component>
			knife
			<assetreference type="GrannyModel">
				<file>units\natives\lakota\priest\priest_staff</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>knife</component>
		</anim>
	</attachment>
	<component>
		ModelComp
		<assetreference type="GrannyModel">
			<file>units\natives\aztec\priest\priest</file>
				<replacetexture>
					<from>units\natives\aztec\priest\priest</from>
					<to>War of the Triple Alliance\Units\Natives\africa\debtera1</to>
				</replacetexture>
		</assetreference>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_native_64x64</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
		<attach a="staff" frombone="bone_knife" tobone="Bip01 Prop1" syncanims="1"/>
	</component>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\priest\idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\priest\bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Heal
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\priest\heal2</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="HealRays" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\priest\walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.18</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.62</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		CombatIdle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\warrior_priest\combat_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\priest\attack</file>
			<tag type="Attack">0.41</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.35</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_generic_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.79</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		DanceIdle
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\priest\idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		DanceActive
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\warrior_priest\dance</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		GatherBush
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_gathefruit</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>