<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_sword</definebone>
	<definebone>L HAND</definebone>
	<definebone>R HAND</definebone>
	<attachment>
		dagger
		<include>War of the Triple Alliance\Units\Delta\equipment\dagger.xml</include>
	</attachment>
	<attachment>
		torch
		<include>effects\projectiles\torch.xml</include>
	</attachment>
	<component>
		ModelComp
		<logic type="Variation">
			<none>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Egyptian\fellah\fellah_1age</file>
				</assetreference>
			</none>
			<AFRICANTECHturban1>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Egyptian\fellah\fellah_2age</file>
				</assetreference>
			</AFRICANTECHturban1>
			<AFRICANTECHturban2>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Egyptian\fellah\fellah_3age</file>
				</assetreference>
			</AFRICANTECHturban2>
			<AFRICANTECHturban3>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Delta\Egyptian\fellah\fellah_4age</file>
				</assetreference>
			</AFRICANTECHturban3>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
		<attach a="dagger" frombone="bone_sword" tobone="L HAND" syncanims="1"/>
		<attach a="dagger" frombone="bone_sword" tobone="R HAND" syncanims="1"/>
	</component>
	<anim>
		Death_by_melee
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_sword_death_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.85</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_range
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_shot_front_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.56</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_shot_back_a</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.74</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cheer
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\cheer_C</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Recoil
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_C</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_E</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\recoil_G</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_openDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorOpen</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HC_closeDoor
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\doorClose</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Raze_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throw_idle</file>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Raze_Attack
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwB</file>
			<tag type="Attack">0.56</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\torch_throwA</file>
			<tag type="Attack">0.61</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.48</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
	</anim>
	<anim>
		Cover_Idle
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_cover_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Walk
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.60</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.06</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Jog
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.73</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Run
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_cover_run</file>
			<tag type="FootstepLeft">0.70</tag>
			<tag type="FootstepRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_Idle
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_defend_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Defend_Bored
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_defend_bored</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Attack
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_attack01</file>
			<tag type="Attack">0.41</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.30</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_attack02</file>
			<tag type="Attack">0.50</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.36</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_attack03</file>
			<tag type="Attack">0.50</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.36</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_attack04</file>
			<tag type="Attack">0.50</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.36</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_attack06</file>
			<tag type="Attack">0.50</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.36</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\iroquois\attack1</file>
			<tag type="Attack">0.33</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.29</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\charge_melee_attackB</file>
			<tag type="Attack">0.47</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.43</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\tomahawk\iroquois\attack2</file>
			<tag type="Attack">0.32</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.30</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Idle
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_idle</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_idle02</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_idle03</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Bored
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_boredA</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_boredB</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Walk
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_walk</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.61</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.07</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Jog
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.73</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Charge_Run
		<assetreference type="GrannyAnim">
			<file>units\asians\natives\tiger_claw\tiger_claw_charge_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.61</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.07</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>