<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>bone_axe</definebone>
	<definebone>bone_gun</definebone>
	<definebone>bone_hat</definebone>
	<submodel>
		ryadavoy_default
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			axe
			<component>
				axe
				<assetreference type="GrannyModel">
					<file>units\infantry_ranged\strelet\strelet_axe</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>axe</component>
			</anim>
		</attachment>
		<attachment>
			gun
			<component>
				gun
				<assetreference type="GrannyModel">
					<file>units\infantry_ranged\strelet\strelet_musket_age03</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			hat
			<component>
				hat
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\units\Pandour\ottoman_hat_1</file>
						<replacetexture>
							<from>units\wotta_hats\ottoman_hat1\Image_2D_0002_0002</from>
							<to>War of the Triple Alliance\Units\Ryadavoy\ryadavoy_1age_hat</to>
						</replacetexture>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>hat</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<logic type="Tech">
				<none>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\Units\Ryadavoy\ryadavoy_1age</file>
					</assetreference>
				</none>
				<VeteranStrelets>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\Units\Ryadavoy\ryadavoy_2age</file>
					</assetreference>
				</VeteranStrelets>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
			<attach a="hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
		</component>
		<anim>
			Death_by_melee
			<assetreference type="GrannyAnim">
				<file>animation_library\range\death_standing_rifleman_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\death_standing_rifleman_B</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\death_standing_rifleman_C</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_range
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\death_by_rangeA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\death_by_rangeB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\death_by_rangeC</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cheer
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_B</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_C</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_D</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_E</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Recoil
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_C</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_E</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_G</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_openDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_closeDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throw_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throwA</file>
				<tag type="Attack">0.61</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throwB</file>
				<tag type="Attack">0.56</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.75</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Cover_ranged_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\range\cover\cover_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\range\cover\cover_bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\range\cover\cover_walk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.28</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.80</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\range\cover\cover_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.29</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.76</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\range\cover\cover_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.68</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.12</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\range\unique_infantry\jannisary_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_fire</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="MusketShot">0.45</tag>
				<tag type="Particles" particlename="MusketShot">0.50</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_reload
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_reload</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\range\unique_infantry\jannisary_idle</file>
				<file>animation_library\shared\look_right</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\unique_infantry\jannisary_idle</file>
				<file>animation_library\shared\look_up</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_walk
			<assetreference type="GrannyAnim">
				<file>animation_library\range\unique_infantry\jannisary_march</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.68</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.16</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_jog
			<assetreference type="GrannyAnim">
				<file>animation_library\range\unique_infantry\jannisary_march_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_run
			<assetreference type="GrannyAnim">
				<file>animation_library\range\unique_infantry\jannisary_march_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\range\defend\strelet_defend_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="axe" frombone="bone_axe" tobone="Bip01 Prop2" syncanims="1"/>
		</anim>
		<anim>
			Defend_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\range\defend\strelet_defend_bored</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\defend\strelet_defend_boredB</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="axe" frombone="bone_axe" tobone="Bip01 Prop2" syncanims="1"/>
		</anim>
		<anim>
			Charge_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\range\melee_strelet_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="axe" frombone="bone_axe" tobone="Bip01 Prop2" syncanims="1"/>
		</anim>
		<anim>
			Charge_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\range\melee_strelet_bored</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="axe" frombone="bone_axe" tobone="Bip01 Prop2" syncanims="1"/>
		</anim>
		<anim>
			Charge_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\range\melee_strelet_A</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\melee_strelet_B</file>
				<tag type="Attack">0.45</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="axe" frombone="bone_axe" tobone="Bip01 Prop2" syncanims="1"/>
		</anim>
		<anim>
			Charge_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\strelet_charge_walk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="axe" frombone="bone_axe" tobone="Bip01 Prop2" syncanims="1"/>
		</anim>
		<anim>
			Charge_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\strelet_charge_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="axe" frombone="bone_axe" tobone="Bip01 Prop2" syncanims="1"/>
		</anim>
		<anim>
			Charge_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\strelet_charge_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.70</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="axe" frombone="bone_axe" tobone="Bip01 Prop2" syncanims="1"/>
		</anim>
	</submodel>
	<submodel>
		ryadavoy_guard
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<attachment>
			gun
			<component>
				gun
				<assetreference type="GrannyModel">
						<file>3d_models\weapons\musket</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>gun</component>
			</anim>
		</attachment>
		<attachment>
			hats
			<component>
				hats
				<logic type="Tech">
					<none>
						<assetreference type="GrannyModel">
							<file>3d_models\Equipments\german_cap</file>
								<replacetexture>
									<from>3d_models\Equipments\german</from>
									<to>War of the Triple Alliance\Units\Ryadavoy\ryadavoy_3age_hat</to>
								</replacetexture>
						</assetreference>
					</none>
					<ImperialStrelets>
						<assetreference type="GrannyModel">
							<file>3d_models\Equipments\german_cap</file>
								<replacetexture>
									<from>3d_models\Equipments\german</from>
									<to>War of the Triple Alliance\Units\Ryadavoy\ryadavoy_4age_hat</to>
								</replacetexture>
						</assetreference>
					</ImperialStrelets>
				</logic>
			</component>
			<anim>
				Idle
				<component>hats</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<logic type="Tech">
				<none>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\Units\Ryadavoy\ryadavoy_3age</file>
					</assetreference>
				</none>
				<ImperialStrelets>
					<assetreference type="GrannyModel">
						<file>War of the Triple Alliance\Units\Ryadavoy\ryadavoy_4age</file>
					</assetreference>
				</ImperialStrelets>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
			<attach a="hats" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
		</component>
		<anim>
			Death_by_melee
			<assetreference type="GrannyAnim">
				<file>animation_library\range\death_standing_rifleman_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\death_standing_rifleman_B</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\death_standing_rifleman_C</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_range
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\death_by_rangeA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\death_by_rangeB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\death_by_rangeC</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cheer
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_B</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_C</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_D</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_E</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Recoil
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_C</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_E</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_G</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_openDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_closeDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throw_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throwA</file>
				<tag type="Attack">0.61</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.75</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throwB</file>
				<tag type="Attack">0.56</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.75</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Cover_ranged_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\range\cover\cover_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\range\cover\cover_bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\range\cover\cover_walk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.28</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.80</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\range\cover\cover_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.29</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.76</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\range\cover\cover_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.68</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.12</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\range\unique_infantry\jannisary_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_fire</file>
				<tag type="Attack">0.45</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="MusketShot">0.45</tag>
				<tag type="Particles" particlename="MusketShot">0.50</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_reload
			<assetreference type="GrannyAnim">
				<file>animation_library\range\volley\volley_standing_reload</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_standing_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\range\unique_infantry\jannisary_idle</file>
				<file>animation_library\shared\look_right</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\unique_infantry\jannisary_idle</file>
				<file>animation_library\shared\look_up</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_walk
			<assetreference type="GrannyAnim">
				<file>animation_library\range\unique_infantry\jannisary_march</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.68</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.16</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_jog
			<assetreference type="GrannyAnim">
				<file>animation_library\range\unique_infantry\jannisary_march_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Volley_run
			<assetreference type="GrannyAnim">
				<file>animation_library\range\unique_infantry\jannisary_march_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.15</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\range\defend\defend_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\range\defend\defend_boredA</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\charge_idleA</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\charge_idleB</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\charge_bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\cacadore_charge_attackA</file>
				<tag type="Attack">0.52</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.40</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\cacadore_charge_attackB</file>
				<tag type="Attack">0.52</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.40</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\charge_attackA</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\charge_attackB</file>
				<tag type="Attack">0.71</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\charge_attackC</file>
				<tag type="Attack">0.52</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.40</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_musket_buttattack_A</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\charge_walk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.06</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Jog
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\charge_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.11</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_Run
			<assetreference type="GrannyAnim">
				<file>animation_library\range\charge\charge_runA</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.66</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.12</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
	</submodel>
	<component>
		ModelComp
		<logic type="Tech">
			<none>
				<submodelref ref="ryadavoy_default"/>
			</none>
			<GuardStrelets>
				<submodelref ref="ryadavoy_guard"/>
			</GuardStrelets>
		</logic>
	</component>
</animfile>