<?xml version="1.0" encoding="utf-8"?>

<protounitsounddef>
	<protounit name="EgyptianVillager">
		<soundtype name="Select">
			<variationlogic>
				<choice name="0">
					<soundset name="EgyptianVillagerMaleSelect"/>
				</choice>
				<choice name="1">
					<soundset name="EgyptianVillagerFemaleSelect"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Grunt">
			<variationlogic>
				<choice name="0">
					<soundset name="GenericMaleGrunt"/>
				</choice>
				<choice name="1">
					<soundset name="GenericFemaleGrunt"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Death">
			<variationlogic>
				<choice name="0">
					<soundset name="GenericMaleDeath"/>
				</choice>
				<choice name="1">
					<soundset name="GenericFemaleDeath"/>
				</choice>
			</variationlogic>
		</soundtype>
		<soundtype name="Creation">
			<soundset name="SettlerBirth"/>
		</soundtype>
		<soundtype name="Acknowledge">
			<variationlogic>
				<choice name="0">
					<targetlogic>
						<choice name="default">
							<soundset name="EgyptianVillagerMaleAcknowledge"/>
						</choice>
						<choice name="enemy">
							<soundset name="EgyptianVillagerMaleAttack"/>
						</choice>
						<choice name="build">
							<soundset name="EgyptianVillagerMaleAcknowledge"/>
						</choice>
						<choice name="Herdable">
							<soundset name="EgyptianVillagerMaleGatherHerd"/>
						</choice>
						<choice name="Huntable">
							<soundset name="EgyptianVillagerMaleGatherHunt"/>
						</choice>
						<choice name="Tree">
							<soundset name="EgyptianVillagerMaleGatherWood"/>
						</choice>
						<choice name="AbstractMine">
							<soundset name="EgyptianVillagerMaleGatherCoin"/>
						</choice>
						<choice name="AbstractFarm">
							<soundset name="EgyptianVillagerMaleFarm"/>
						</choice>
						<choice name="AbstractResourceCrate">
							<soundset name="EgyptianVillagerMaleAcknowledge"/>
						</choice>
						<choice name="AbstractFruit">
							<soundset name="EgyptianVillagerMaleFarm"/>
						</choice>
					</targetlogic>
				</choice>
				<choice name="1">
					<targetlogic>
						<choice name="default">
							<soundset name="EgyptianVillagerFemaleAcknowledge"/>
						</choice>
						<choice name="enemy">
							<soundset name="EgyptianVillagerFemaleAcknowledge"/>
						</choice>
						<choice name="build">
							<soundset name="EgyptianVillagerFemaleBuild"/>
						</choice>
						<choice name="Herdable">
							<soundset name="EgyptianVillagerFemaleGatherHerd"/>
						</choice>
						<choice name="Huntable">
							<soundset name="EgyptianVillagerFemaleGatherHunt"/>
						</choice>
						<choice name="Tree">
							<soundset name="EgyptianVillagerFemaleGatherWood"/>
						</choice>
						<choice name="AbstractFarm">
							<soundset name="EgyptianVillagerFemaleFarm"/>
						</choice>
						<choice name="AbstractMine">
							<soundset name="EgyptianVillagerFemaleGatherCoin"/>
						</choice>
						<choice name="AbstractResourceCrate">
							<soundset name="EgyptianVillagerFemaleAcknowledge"/>
						</choice>
						<choice name="AbstractFruit">
							<soundset name="EgyptianVillagerFemaleFarm"/>
						</choice>
					</targetlogic>
				</choice>
			</variationlogic>
		</soundtype>
	</protounit>
</protounitsounddef>