<?xml version="1.0" encoding="utf-8"?>

<powers>
	<power name="ypPowerShrineAura" type="UnitAction">
		<displaynameid>70309</displaynameid>
		<rolloverid>70310</rolloverid>
		<icon>art\ui\techs\asians\tech_toshogu_passive_ability</icon>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypUnitElephantSpeed" type="UnitAction">
		<displaynameid>70135</displaynameid>
		<rolloverid>70136</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_terror_charge_icon_64</icon>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypUnitMansabdarAura" type="UnitAction">
		<displaynameid>70185</displaynameid>
		<rolloverid>70186</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_mansabdar_aura_icon_64</icon>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypUnitDaimyoAura" type="UnitAction">
		<displaynameid>69914</displaynameid>
		<rolloverid>69915</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_daimyo_aura</icon>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypUnitShogunAura" type="UnitAction">
		<displaynameid>69916</displaynameid>
		<rolloverid>69917</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_shogun_aura</icon>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypUnitDiscipleAura" type="UnitAction">
		<displaynameid>69918</displaynameid>
		<rolloverid>69919</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_disciple_aura</icon>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypUnitFrightenAura" type="UnitAction">
		<displaynameid>69920</displaynameid>
		<rolloverid>69921</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_frighten_aura</icon>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypUnitScareAura" type="UnitAction">
		<displaynameid>69922</displaynameid>
		<rolloverid>69923</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_scare_aura</icon>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypPowerEconAura" type="UnitAction">
		<displaynameid>69853</displaynameid>
		<rolloverid>69854</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_econ_aura</icon>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypPowerMonkAura" type="UnitAction">
		<displaynameid>69855</displaynameid>
		<rolloverid>69856</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_monk_aura</icon>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypPowerDaimyoAura" type="UnitAction">
		<displaynameid>69857</displaynameid>
		<rolloverid>69858</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_military_training_aura</icon>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypPowerXPAura" type="UnitAction">
		<displaynameid>69859</displaynameid>
		<rolloverid>69860</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_xp_aura_icon_64</icon>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypPowerAttackBlessing" type="AttackBlessing">
		<displaynameid>65578</displaynameid>
		<rolloverid>65579</rolloverid>
		<icon>art\ui\abilities\ability_inspiration</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>15</activetime>
		<effect type="MaximumVelocity" relativity="BasePercent" amount="1.1">
			<target type="ProtoUnit">LogicalTypeLandMilitary</target>
		</effect>
		<effect type="HitPoints" relativity="BasePercent" amount="1.15">
			<target type="ProtoUnit">LogicalTypeLandMilitary</target>
		</effect>
		<effect type="Damage" relativity="BasePercent" amount="1.15">
			<target type="ProtoUnit">LogicalTypeLandMilitary</target>
		</effect>
		<placement forceonmap="1" ally="">full</placement>
		<allowduringnorush>1</allowduringnorush>
		<soundset type="StartSound" listenertype="Caster">PowerInspiration</soundset>
	</power>
	<power name="ypPowerDivineBlow" type="UnitAction">
		<displaynameid>64603</displaynameid>
		<rolloverid>64604</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_kayakujutin_icon_64</icon>
		<allowduringnorush>1</allowduringnorush>
		<startsoundset>PowerDivineStrike</startsoundset>
	</power>
	<power name="ypPowerStomp" type="UnitAction">
		<displaynameid>64599</displaynameid>
		<rolloverid>64600</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_stomp_elephant_icon_64</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<allowduringnorush>1</allowduringnorush>
		<startsoundset>PowerStomp</startsoundset>
	</power>
	<power name="ypPowerDodge" type="UnitAction">
		<displaynameid>66381</displaynameid>
		<rolloverid>66382</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_dodge_icon_64</icon>
		<allowduringnorush>1</allowduringnorush>
		<startsoundset>PowerEvade</startsoundset>
	</power>
	<power name="ypPowerConvertDisciple" type="UnitAction">
		<displaynameid>64601</displaynameid>
		<rolloverid>64602</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_convert_disciple_icon_64</icon>
		<allowduringnorush>1</allowduringnorush>
		<startsoundset>PowerConvertDisciple</startsoundset>
	</power>
	<power name="ypPowerCriticalAttack" type="UnitAction">
		<displaynameid>64597</displaynameid>
		<rolloverid>64598</rolloverid>
		<icon>art\ui\techs\asians\tech_passive_critical_attack_icon_64</icon>
		<allowduringnorush>1</allowduringnorush>
		<startsoundset>PowerCriticalStrike</startsoundset>
	</power>
	<power name="ypPowerGuardianStun" type="UnitAction">
		<displaynameid>62770</displaynameid>
		<rolloverid>62764</rolloverid>
		<icon>art\ui\abilities\ability_guardian_stun</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>20</activetime>
		<radius>0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<unitaction>Stun</unitaction>
		<abstractattacktargettype>Guardian</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<allowduringnorush>1</allowduringnorush>
		<startsoundset>PowerStun</startsoundset>
	</power>
	<power name="ypPowerSweep" type="Stun">
		<displaynameid>63679</displaynameid>
		<rolloverid>63680</rolloverid>
		<icon>art\ui\command\mode_bombard</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>.75</activetime>
		<radius>4.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<stundamage>SweepDamage</stundamage>
		<abstractattacktargettype>Military</abstractattacktargettype>
		<abstractattacktargettype>Guardian</abstractattacktargettype>
		<allowduringnorush>1</allowduringnorush>
		<startsoundset>PowerStomp</startsoundset>
	</power>
	<power name="ypPowerRoundhouse" type="UnitAction">
		<displaynameid>65290</displaynameid>
		<rolloverid>65291</rolloverid>
		<icon>art\ui\abilities\ability_roundhouse_kick</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>Military</abstractattacktargettype>
		<abstractattacktargettype>Guardian</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<unitaction>RoundhouseAttack</unitaction>
	</power>
	<power name="ypPowerCeaseFire" type="CeaseFire">
		<displaynameid>62771</displaynameid>
		<rolloverid>62765</rolloverid>
		<icon>art\ui\abilities\ability_ceasefire</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>20</activetime>
		<placement forceonmap="1" ally="">full</placement>
		<soundset type="StartSound" listenertype="All">PowerCeaseFire</soundset>
	</power>
	<power name="ypPowerGoodFortune" type="GoodFortune">
		<displaynameid>62772</displaynameid>
		<rolloverid>62766</rolloverid>
		<icon>art\ui\abilities\ability_good_fortune</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>20</activetime>
		<radius>10.0</radius>
		<placement forceonmap="1" ally="">full</placement>
		<abstractattacktargettype>LogicalTypeHealed</abstractattacktargettype>
		<rangeindicatorprotoid radius="10.0" indicatorcount="8" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<unitaction>Heal</unitaction>
		<soundset type="StartSound" listenertype="Caster">PowerGoodFortune</soundset>
		<hitpointstoheal>1000</hitpointstoheal>
		<rate>1000</rate>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypPowerInformers" type="Informers">
		<displaynameid>62773</displaynameid>
		<rolloverid>62768</rolloverid>
		<icon>art\ui\abilities\ability_informers</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>10</activetime>
		<effect type="SharedLOS">
			<target type="General"/>
		</effect>
		<placement forceonmap="1" ally="">full</placement>
		<allowduringnorush>1</allowduringnorush>
		<startsoundset>PowerInformers</startsoundset>
	</power>
	<power name="ypPowerBloodSmash" type="UnitAction">
		<displaynameid>65739</displaynameid>
		<rolloverid>65740</rolloverid>
		<icon>art\ui\abilities\ability_anchor_fist</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>Unit</abstractattacktargettype>
		<unitaction>BloodSmash</unitaction>
		<soundset type="StartSound" listenertype="Caster" positional="True">PowerAnchorFist</soundset>
	</power>
	<power name="ypPowerDivineRight" type="GeneralEffect">
		<displaynameid>65737</displaynameid>
		<rolloverid>65738</rolloverid>
		<icon>art\ui\abilities\ability_way_of_the_warrior</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>15</activetime>
		<effect type="CanTargetButTakesNoDamage">
			<target type="ProtoUnit">ypspcnanib</target>
		</effect>
		<messagealertplayerrelation>none</messagealertplayerrelation>
		<placement forceonmap="1" ally="">full</placement>
		<allowduringnorush>1</allowduringnorush>
		<startsoundset>PowerInvulnerability</startsoundset>
	</power>
	<power name="ypPowerBattleShadow" type="GeneralEffect">
		<displaynameid>65761</displaynameid>
		<rolloverid>65762</rolloverid>
		<icon>art\ui\abilities\ability_swashbuckler</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>2</activetime>
		<effect type="ActionEnable" action="BattleShadow">
			<target type="ProtoUnit">ypSPCKichiro</target>
		</effect>
		<placement forceonmap="1" ally="">full</placement>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypPowerFireCommand" type="GeneralEffect">
		<displaynameid>66041</displaynameid>
		<rolloverid>66042</rolloverid>
		<icon>art\ui\abilities\ability_fire_command</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>10</activetime>
		<effect type="ActionEnable" action="FireCommand">
			<target type="ProtoUnit">unit</target>
		</effect>
		<placement forceonmap="1" ally="">full</placement>
		<startsoundset>PowerAttackAura</startsoundset>
	</power>
	<power name="ypPowerSwordFury" type="GeneralEffect">
		<displaynameid>65735</displaynameid>
		<rolloverid>65736</rolloverid>
		<icon>art\ui\abilities\ability_seven_spears</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>30</activetime>
		<effect type="Damage" relativity="BasePercent" amount="5">
			<target type="ProtoUnit">ypSPCKichiro</target>
		</effect>
		<messagealertplayerrelation>none</messagealertplayerrelation>
		<placement forceonmap="1" ally="">unit</placement>
		<allowduringnorush>1</allowduringnorush>
		<startsoundset>GeneralKichiro7Spears</startsoundset>
	</power>
	<power name="ypPowerHeavenlyFireBomb" type="UnitAction">
		<displaynameid>65741</displaynameid>
		<rolloverid>65742</rolloverid>
		<icon>art\ui\abilities\ability_heavenly_fire_bomb</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>10.0</radius>
		<placement forceonmap="1">LOSDontCare</placement>
		<abstractattacktargettype>Military</abstractattacktargettype>
		<abstractattacktargettype>Guardian</abstractattacktargettype>
		<unitaction>HeavenlyFireBomb</unitaction>
	</power>
	<power name="ypPowerHeavenlyTreeBomb" type="UnitAction">
		<displaynameid>68437</displaynameid>
		<rolloverid>68438</rolloverid>
		<icon>art\ui\abilities\ability_tree_bomb</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>10.0</radius>
		<placement forceonmap="1">LOSDontCare</placement>
		<abstractattacktargettype>All</abstractattacktargettype>
		<unitaction>HeavenlyTreeBomb</unitaction>
	</power>
	<power name="PowerLOS" type="TempUnit">
		<displaynameid>25568</displaynameid>
		<rolloverid>25569</rolloverid>
		<icon>art\ui\abilities\ability_spyglass</icon>
		<minimapeventtime sendalertto="ally">1</minimapeventtime>
		<activetime>5</activetime>
		<createunit quantity="1" radius="0" delay="0.0">SpyglassRevealer</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="PowerHP" type="UnitModify">
		<displaynameid>25870</displaynameid>
		<rolloverid>25871</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\powerhp</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>30</activetime>
		<unitmodify amount="1.1" apply="multiply">MaxHP</unitmodify>
		<powerplayerrelation>ally</powerplayerrelation>
		<radius>10.0</radius>
		<abstractattacktargettype>LogicalTypeLandMilitary</abstractattacktargettype>
		<placement forceonmap="1">full</placement>
		<rangeindicatorprotoid radius="10.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
	</power>
	<power name="PowerSharpshooter" type="UnitAction">
		<displaynameid>32908</displaynameid>
		<rolloverid>32909</rolloverid>
		<icon>art\ui\abilities\ability_sharpshooter</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>Guardian</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<unitaction>SharpshooterAttack</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ypPowerSabotage" type="UnitAction">
		<displaynameid>69742</displaynameid>
		<rolloverid>69745</rolloverid>
		<icon>art\ui\abilities\ability_japan_kayakujutin_icon_64</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>LogicalTypeValidSabotage</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<unitaction>SabotageAttack</unitaction>
	</power>
	<power name="PowerCrackshot" type="UnitAction">
		<displaynameid>37366</displaynameid>
		<rolloverid>37367</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\crackshot</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>LogicalTypeValidSharpshoot</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<unitaction>CrackshotAttack</unitaction>
	</power>
	<power name="PowerEagleEye" type="UnitAction">
		<displaynameid>45462</displaynameid>
		<rolloverid>45463</rolloverid>
		<icon>art\ui\abilities\eagle_eye</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>LogicalTypeValidSharpshoot</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<unitaction>CrackshotAttack</unitaction>
	</power>
	<power name="PowerSwashbuckler" type="UnitAction">
		<displaynameid>34135</displaynameid>
		<rolloverid>34136</rolloverid>
		<icon>art\ui\abilities\ability_swashbuckler</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>All</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<unitaction>SwashbucklerAttack</unitaction>
	</power>
	<power name="PowerOberhau" type="UnitAction">
		<displaynameid>37371</displaynameid>
		<rolloverid>37372</rolloverid>
		<icon>art\ui\abilities\ability_swashbuckler</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>Unit</abstractattacktargettype>
		<unitaction>OberhauAttack</unitaction>
	</power>
	<power name="PowerHawkeye" type="UnitAction">
		<displaynameid>37368</displaynameid>
		<rolloverid>37367</rolloverid>
		<icon>art\ui\abilities\hawk_eye</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>LogicalTypeValidSharpshoot</abstractattacktargettype>
		<unitaction>HawkeyeAttack</unitaction>
	</power>
	<power name="PowerArrow" type="UnitAction">
		<displaynameid>37369</displaynameid>
		<rolloverid>37370</rolloverid>
		<icon>art\ui\abilities\ability_sharpshooter</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>LogicalTypeValidSharpshoot</abstractattacktargettype>
		<unitaction>RedBearArrowAttack</unitaction>
	</power>
	<power name="PowerDoubleBarrel" type="UnitAction">
		<displaynameid>34452</displaynameid>
		<rolloverid>34453</rolloverid>
		<icon>art\ui\abilities\ability_sharpshooter</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>LogicalTypeValidSharpshoot</abstractattacktargettype>
		<unitaction>DoubleBarrelAttack</unitaction>
	</power>
	<power name="PowerBroadside" type="UnitAction">
		<displaynameid>32910</displaynameid>
		<rolloverid>32911</rolloverid>
		<icon>art\ui\command\mode_broadside</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>5</activetime>
		<radius>10.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>LogicalTypeRangedUnitsAttack</abstractattacktargettype>
		<unitaction>BroadsideAttack</unitaction>
	</power>
	<power name="PowerLongRange" type="UnitAction">
		<displaynameid>34137</displaynameid>
		<rolloverid>34138</rolloverid>
		<icon>art\ui\command\mode_bombard</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>5</activetime>
		<radius>10.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>LogicalTypeRangedUnitsAttack</abstractattacktargettype>
		<unitaction>LongRangeAttack</unitaction>
	</power>
	<power name="PowerHeal" type="UnitAction">
		<displaynameid>35605</displaynameid>
		<rolloverid>35604</rolloverid>
		<icon>art\ui\abilities\ability_heal</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>10.0</radius>
		<placement forceonmap="1" ally="">full</placement>
		<abstractattacktargettype>LogicalTypeHealed</abstractattacktargettype>
		<rangeindicatorprotoid radius="10.0" indicatorcount="8" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<unitaction>Heal</unitaction>
		<hitpointstoheal>400</hitpointstoheal>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="PowerBalloon" type="TempUnit">
		<displaynameid>42372</displaynameid>
		<rolloverid>42373</rolloverid>
		<icon>units\balloons\hot_air_balloon</icon>
		<minimapeventtime sendalertto="ally">1</minimapeventtime>
		<activetime>30</activetime>
		<createunit quantity="1" radius="0" delay="0.0">HotAirBalloon</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>1</allowduringnorush>
		<alwaysaddtoplayer>1</alwaysaddtoplayer>
	</power>
	<power name="ypIceCream" type="TempUnit">
		<displaynameid>70471</displaynameid>
		<rolloverid>70472</rolloverid>
		<icon>units\villagers\villager_icon</icon>
		<minimapeventtime sendalertto="ally">1</minimapeventtime>
		<activetime>60</activetime>
		<createunit quantity="10" radius="5" delay="0.0">ypSettlerIceCream</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<startsoundset>PowerIceCream</startsoundset>
		<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>1</allowduringnorush>
		<alwaysaddtoplayer>1</alwaysaddtoplayer>
	</power>
	<power name="PowerConvertGuardian" type="UnitAction">
		<displaynameid>44595</displaynameid>
		<rolloverid>44596</rolloverid>
		<icon>art\ui\abilities\animal_friendship</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="" gaiaonly="">unit</placement>
		<abstractattacktargettype>Guardian</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<unitaction>ConvertGuardian</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="PowerPoisonArrow" type="UnitAction">
		<displaynameid>445324</displaynameid>
		<rolloverid>445325</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\poisonarrow</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>LogicalTypeValidSharpshoot</abstractattacktargettype>
		<unitaction>PoisonArrow</unitaction>
	</power>
	<power name="PowerSharpshooter2" type="UnitAction">
		<displaynameid>444485</displaynameid>
		<rolloverid>444486</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\powershot</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>Military</abstractattacktargettype>
		<abstractattacktargettype>Guardian</abstractattacktargettype>
		<unitaction>SharpshooterAttack2</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="DogBite" type="UnitAction">
		<displaynameid>445345</displaynameid>
		<rolloverid>445346</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\DOGbite</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>Unit</abstractattacktargettype>
		<unitaction>DogBite</unitaction>
	</power>
	<power name="Dogpee" type="tempunit">
		<displaynameid>445347</displaynameid>
		<rolloverid>445348</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\DOGpee</icon>
		<minimapeventtime sendalertto="ally">1</minimapeventtime>
		<activetime>15</activetime>
		<createunit quantity="1" radius="0" delay="0.0">dogpee</createunit>
		<placement forceonmap="" enemy="" allowgaia="1">Tree</placement>
		<rangeindicatorprotoid radius="6.0" indicatorcount="10" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>1</allowduringnorush>
		<abstractattacktargettype>LogicalTypeValidSharpshoot</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
	</power>
	<power name="PowerCrackshot2" type="UnitAction">
		<displaynameid>445341</displaynameid>
		<rolloverid>445342</rolloverid>
		<icon>art\ui\command\tactics_bombard_avl</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>Military</abstractattacktargettype>
		<abstractattacktargettype>Guardian</abstractattacktargettype>
		<unitaction>CrackshotAttack2</unitaction>
	</power>
	<power name="Incendio" type="UnitAction">
		<displaynameid>602289</displaynameid>
		<rolloverid>602290</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\POWERincendio</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>building</abstractattacktargettype>
		<unitaction>Incendio</unitaction>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
	</power>
	<power name="MustardGas" type="TempUnit">
		<displaynameid>444347</displaynameid>
		<rolloverid>444349</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\mustardgas</icon>
		<minimapeventtime sendalertto="ally">1</minimapeventtime>
		<activetime>180</activetime>
		<createunit quantity="10" radius="20" delay="0.0">mustardgas</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>0</allowduringnorush>
		<startsoundset listenertype="All">MustardGas</startsoundset>
	</power>
	<power name="Atomic" type="TempUnit">
		<displaynameid>444347</displaynameid>
		<rolloverid>444349</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\atomic</icon>
		<minimapeventtime sendalertto="ally">1</minimapeventtime>
		<createunit quantity="1" radius="0" delay="0.0">atomicexplosion</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>0</allowduringnorush>
		<startsoundset listenertype="All">NuclearStart</startsoundset>
	</power>
	<power name="Sabotage" type="UnitAction">
		<displaynameid>444171</displaynameid>
		<rolloverid>444172</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\spypowersabotage</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>building</abstractattacktargettype>
		<unitaction>Sabotage</unitaction>
		<allowduringnorush>0</allowduringnorush>
	</power>
	<power name="PowerLOSpombero" type="TempUnit">
		<displaynameid>444343</displaynameid>
		<rolloverid>25569</rolloverid>
		<icon>units\animals\macaw\macaw_icon_64x64</icon>
		<minimapeventtime sendalertto="ally">1</minimapeventtime>
		<activetime>20</activetime>
		<createunit quantity="1" radius="0" delay="0.0">SpyglassRevealerMacaw</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="Counterintelligence" type="UnitAction">
		<displaynameid>444173</displaynameid>
		<rolloverid>444174</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\spypowercounterintelligence</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>LogicalTypeValidSharpshoot</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<unitaction>Counterintelligence</unitaction>
	</power>
	<power name="Informer" type="tempunit">
		<displaynameid>444183</displaynameid>
		<rolloverid>444184</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\spypowerinformers</icon>
		<minimapeventtime sendalertto="ally">1</minimapeventtime>
		<activetime>15</activetime>
		<createunit quantity="1" radius="0" delay="0.0">spyinformer</createunit>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<rangeindicatorprotoid radius="10.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>1</allowduringnorush>
		<abstractattacktargettype>LogicalTypeValidSharpshoot</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<soundset type="StartSound" listenertype="Caster">SpyInformer</soundset>
	</power>
	<power name="HOLYattackWHITE" type="GeneralEffect">
		<displaynameid>444188</displaynameid>
		<rolloverid>444189</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\HOLYattackWHITE</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>30</activetime>
		<effect type="ActionEnable" action="HOLYattack">
			<target type="ProtoUnit">unit</target>
		</effect>
		<placement forceonmap="1" ally="">full</placement>
		<startsoundset>HOLYattack</startsoundset>
	</power>
	<power name="HOLYhandWHITE" type="GeneralEffect">
		<displaynameid>444192</displaynameid>
		<rolloverid>444193</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\HOLYhandWHITE</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>15</activetime>
		<effect type="ActionEnable" action="HOLYhand">
			<target type="ProtoUnit">unit</target>
		</effect>
		<placement forceonmap="1" ally="">full</placement>
		<startsoundset>HOLYattack</startsoundset>
	</power>
	<power name="HOLYdefenceWHITE" type="TempUnit">
		<displaynameid>444190</displaynameid>
		<rolloverid>444191</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\HOLYdefenceWHITE</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<!-- activetime>30</activetime -->
		<activetime>5</activetime>
		<startsoundset listenertype="All">HOLYpeace</startsoundset>
		<createunit quantity="1" radius="0" delay="0.0">HOLYdefense</createunit>
		<placement forceonmap="1"></placement>
		<rangeindicatorprotoid radius="18.0" indicatorcount="20" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>0</allowduringnorush>
	</power>
	<power name="HOLYcondemn" type="UnitAction">
		<displaynameid>71013</displaynameid>
		<rolloverid>71014</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\HOLYcondemn</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<rangeindicatorprotoid radius="5.0" indicatorcount="8" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>LogicalTypeValidSharpshoot</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<unitaction>HOLYcondemn</unitaction>
	</power>
	<power name="holyhandgrenade" type="UnitAction">
		<displaynameid>444194</displaynameid>
		<rolloverid>444195</rolloverid>
		<icon>art\ui\abilities\ability_heavenly_fire_bomb</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>10.0</radius>
		<placement forceonmap="1">LOSDontCare</placement>
		<abstractattacktargettype>Military</abstractattacktargettype>
		<abstractattacktargettype>Guardian</abstractattacktargettype>
		<unitaction>HeavenlyFireBomb</unitaction>
	</power>
	<power name="Poisonwater" type="UnitAction">
		<displaynameid>602287</displaynameid>
		<rolloverid>602288</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\POWERveneno</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>AbstractFishingboat</abstractattacktargettype>
		<unitaction>Poisonwater</unitaction>
		<allowduringnorush>0</allowduringnorush>
	</power>
	<power name="abilitySpeed" type="UnitModify">
		<displaynameid>444232</displaynameid>
		<rolloverid>444233</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\forcedmarch</icon>
		<activetime>10</activetime>
		<unitmodify amount="1.2" apply="multiply">Speed</unitmodify>
		<powerplayerrelation>own</powerplayerrelation>
		<radius>10.0</radius>
		<abstractattacktargettype>LogicalTypeLandMilitary</abstractattacktargettype>
		<placement forceonmap="1">full</placement>
		<rangeindicatorprotoid radius="10.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
	</power>
	<power name="Backstab" type="UnitAction">
		<displaynameid>602283</displaynameid>
		<rolloverid>602284</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\POWERbackstab</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>Military</abstractattacktargettype>
		<abstractattacktargettype>Guardian</abstractattacktargettype>
		<unitaction>backstab</unitaction>
	</power>
	<power name="ypPowerSmokeBomb" type="UnitAction">
		<displaynameid>64300</displaynameid>
		<rolloverid>65734</rolloverid>
		<icon>art\ui\abilities\ability_smoke_bomb</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>4</activetime>
		<radius>1.0</radius>
		<placement forceonmap="1" ally="">full</placement>
		<unitaction>SmokeBomb</unitaction>
		<allowduringnorush>1</allowduringnorush>
		<startsoundset>PowerSmokeBomb</startsoundset>
	</power>
	<power name="PowerHarpoon" type="UnitAction">
		<displaynameid>900053</displaynameid>
		<rolloverid>900054</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\harpoon</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>WaterGuardian</abstractattacktargettype>
		<abstractattacktargettype>Military</abstractattacktargettype>
		<abstractattacktargettype>Guardian</abstractattacktargettype>
		<abstractattacktargettype>Building</abstractattacktargettype>
		<unitaction>HarpoonAttack</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="PowerPlaga" type="TempUnit">
		<displaynameid>444158</displaynameid>
		<rolloverid>444159</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\POWERplaga</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<!-- activetime>20</activetime -->
		<activetime>5</activetime>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
		<createunit quantity="10" radius="5" delay="0.0">POWERplaga</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>0</allowduringnorush>
		<alwaysaddtoplayer>1</alwaysaddtoplayer>
	</power>
	<power name="buyland" type="TempUnit">
		<displaynameid>602285</displaynameid>
		<rolloverid>602286</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\POWERarrendatario</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>30</activetime>
		<startsoundset listenertype="All">Coronelbuyland</startsoundset>
		<createunit quantity="1" radius="0" delay="0.0">buyland</createunit>
		<placement forceonmap="1"></placement>
		<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="abilityHP" type="UnitModify">
		<displaynameid>444234</displaynameid>
		<rolloverid>444235</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\fieldpromotion</icon>
		<activetime>30</activetime>
		<unitmodify amount="1.1" apply="multiply">MaxHP</unitmodify>
		<powerplayerrelation>own</powerplayerrelation>
		<radius>10.0</radius>
		<abstractattacktargettype>LogicalTypeLandMilitary</abstractattacktargettype>
		<placement forceonmap="1">full</placement>
		<rangeindicatorprotoid radius="10.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
	</power>
	<power name="POWERAtraso" type="TempUnit">
		<displaynameid>81530</displaynameid>
		<rolloverid>81531</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\POWERatraso</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>10</activetime>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
		<createunit quantity="1" radius="0" delay="0.0">calunia</createunit>
		<placement forceonmap="1"></placement>
		<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>0</allowduringnorush>
	</power>
	<power name="POWERImpuesto" type="TempUnit">
		<displaynameid>444165</displaynameid>
		<rolloverid>444166</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\POWERimpuesto</icon>
		<minimapeventtime sendalertto="ally">1</minimapeventtime>
		<activetime>15</activetime>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
		<createunit quantity="1" radius="0" delay="0.0">saquo</createunit>
		<placement forceonmap="1"></placement>
		<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>0</allowduringnorush>
	</power>
	<power name="PowerTrumpet" type="GeneralEffect">
		<displaynameid>444236</displaynameid>
		<rolloverid>444237</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\Trumpet</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>10</activetime>
		<effect type="ActionEnable" action="Trumpet">
			<target type="ProtoUnit">General</target>
		</effect>
		<placement forceonmap="1" ally="">full</placement>
		<startsoundset>Trumpet</startsoundset>
	</power>
	<power name="woodworks1" type="UnitAction">
		<displaynameid>444125</displaynameid>
		<rolloverid>444126</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pywoodworks1</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="woodworks2" type="UnitAction">
		<displaynameid>444127</displaynameid>
		<rolloverid>444128</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pywoodworks2</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="woodworks3" type="UnitAction">
		<displaynameid>444129</displaynameid>
		<rolloverid>444130</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pywoodworks3</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="woodworks4" type="UnitAction">
		<displaynameid>444131</displaynameid>
		<rolloverid>444132</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pywoodworks4</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="foodworks1" type="UnitAction">
		<displaynameid>444133</displaynameid>
		<rolloverid>444134</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pyfoodworks1</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="foodworks2" type="UnitAction">
		<displaynameid>444135</displaynameid>
		<rolloverid>444136</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pyfoodworks2</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="foodworks3" type="UnitAction">
		<displaynameid>444137</displaynameid>
		<rolloverid>444138</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pyfoodworks3</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="foodworks4" type="UnitAction">
		<displaynameid>444139</displaynameid>
		<rolloverid>444140</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pyfoodworks4</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="goldworks1" type="UnitAction">
		<displaynameid>444141</displaynameid>
		<rolloverid>444142</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pygoldworks1</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="goldworks2" type="UnitAction">
		<displaynameid>444143</displaynameid>
		<rolloverid>444144</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pygoldworks2</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="goldworks3" type="UnitAction">
		<displaynameid>444145</displaynameid>
		<rolloverid>444146</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pygoldworks3</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="goldworks4" type="UnitAction">
		<displaynameid>444147</displaynameid>
		<rolloverid>444148</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pygoldworks4</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ironworks1" type="UnitAction">
		<displaynameid>444149</displaynameid>
		<rolloverid>444150</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pyironworks1</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ironworks2" type="UnitAction">
		<displaynameid>444151</displaynameid>
		<rolloverid>444152</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pyironworks2</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="ironworks3" type="UnitAction">
		<displaynameid>444153</displaynameid>
		<rolloverid>444154</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\pyironworks3</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="RighteousArmy" type="TempUnit">
		<displaynameid>71773</displaynameid>
		<rolloverid>71774</rolloverid>
		<icon>War of the triple Alliance\Icons\korea\koreanswordman_icon_64</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<startsoundset listenertype="All">Righteous</startsoundset>
		<activetime>50</activetime>
		<createunit quantity="5" radius="10" delay="1.0">righteousarmy</createunit>
		<placement forceonmap="1"></placement>
		<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>0</allowduringnorush>
		<alwaysaddtoplayer>1</alwaysaddtoplayer>
	</power>
	<power name="Servants" type="TempUnit">
		<displaynameid>710771</displaynameid>
		<rolloverid>710772</rolloverid>
		<icon>units\asians\shared\villager\peasant_icon</icon>
		<minimapeventtime sendalertto="ally">1</minimapeventtime>
		<activetime>60</activetime>
		<createunit quantity="3" radius="5" delay="0.0">ypSettlerAsian</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<startsoundset>plentychimes</startsoundset>
		<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>1</allowduringnorush>
		<alwaysaddtoplayer>1</alwaysaddtoplayer>
	</power>
	<power name="PowerShieldBash" type="UnitAction">
		<displaynameid>600967</displaynameid>
		<rolloverid>600968</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\othericons\shieldbash</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>All</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<unitaction>ShieldBashAttack</unitaction>
	</power>
	<power name="Lionsroar" type="UnitAction">
		<displaynameid>600969</displaynameid>
		<rolloverid>600970</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\othericons\lionsroar</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>Military</abstractattacktargettype>
		<abstractattacktargettype>Guardian</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>WaterGuardian</explicitlyrestrictedattacktargettype>
		<unitaction>LionsRoar</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="PowerHeartStamp" type="UnitAction">
		<displaynameid>601189</displaynameid>
		<rolloverid>601190</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\othericons\heartstamp</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>5.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>Military</abstractattacktargettype>
		<abstractattacktargettype>Guardian</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>Hero</explicitlyrestrictedattacktargettype>
		<unitaction>Backstab</unitaction>
	</power>
	<power name="PowerImpaledCorpses" type="TempUnit">
		<activetime>-1</activetime>
		<displaynameid>601191</displaynameid>
		<rolloverid>601192</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\othericons\forestofthedead</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<placement forceonmap="1" matchtype="WOLdomnitor" ally="" allowgaia="" usetargetunitpositionforplacement="">unit</placement>
		<minimapeventtime sendalertto="ally">10.0</minimapeventtime>
		<abstractplacementtargettype>WOLdomnitor</abstractplacementtargettype>
		<createunit quantity="12" minradius="18" maxradius="24" pattern="symmetric" norotate="" delay="0.0">WOLimpaledcorpses</createunit>
		<startsoundset listenertype="All">Venomous</startsoundset>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="GODPOWERamazonia" type="TempUnit">
		<displaynameid>601222</displaynameid>
		<rolloverid>601223</rolloverid>
		<activetime>180</activetime>
		<icon>War of the Triple Alliance\Icons\Delta\SAN powers\amazonia</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<createunit quantity="1" radius="0" delay="0.0">shockwave</createunit>
		<createunit quantity="10" radius="6" delay="0.0">POWERamazonia</createunit>
		<createunit quantity="10" radius="8" delay="1.0">POWERamazonia</createunit>
		<createunit quantity="10" radius="10" delay="2.0">POWERamazonia</createunit>
		<createunit quantity="10" radius="12" delay="3.0">POWERamazonia</createunit>
		<createunit quantity="10" radius="14" delay="4.0">POWERamazonia</createunit>
		<createunit quantity="8" radius="7" delay="0.5">UnderbrushAmazon</createunit>
		<createunit quantity="8" radius="9" delay="1.5">UnderbrushAmazon</createunit>
		<createunit quantity="8" radius="11" delay="2.5">UnderbrushAmazon</createunit>
		<createunit quantity="8" radius="13" delay="3.5">UnderbrushAmazon</createunit>
		<createunit quantity="8" radius="15" delay="4.5">UnderbrushAmazon</createunit>
		<createunit quantity="8" radius="17" delay="5.5">UnderbrushAmazon</createunit>
		<createunit quantity="2" radius="2" delay="0.0">butterfly</createunit>
		<createunit quantity="4" radius="5" delay="2.0">butterfly</createunit>
		<createunit quantity="12" radius="8" delay="4.0">butterfly</createunit>
		<createunit quantity="12" radius="13" delay="5.0">butterfly</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<startsoundset listenertype="Caster">amazoniapowerbirth</startsoundset>
		<rangeindicatorprotoid radius="10.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="GODPOWERtornado" type="TempUnit">
		<displaynameid>601234</displaynameid>
		<rolloverid>601235</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\SAN powers\tornado</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>30</activetime>
		<createunit quantity="1" radius="0" delay="0.0">shockwave</createunit>
		<createunit quantity="1" radius="0" delay="0.0">POWERtornado</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
		<rangeindicatorprotoid radius="10.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>0</allowduringnorush>
	</power>
	<power name="GODPOWERwhirlpool" type="TempUnit">
		<displaynameid>601220</displaynameid>
		<rolloverid>601221</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\SAN powers\whirlpool</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>30</activetime>
		<!--<createunit quantity="1" radius="0" delay="0.0">POWERwhirlpool</createunit>-->
		<createunit quantity="1" radius="0" delay="0.0">POWERwhirlpool</createunit>
		<createunit quantity="1" radius="0" delay="0.0">navalshockwave</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
		<rangeindicatorprotoid radius="10.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<placement forceonmap="1">LOSDontCare</placement>
		<!--<placement forceonmap="1" enemy="" allowgaia="">Ship</placement>-->
		<!--<createunit quantity="1" radius="0" delay="0.0">SpyglassRevealer</createunit>-->
		<!--<placement forceonmap="1">LOSDontCare</placement>-->
		<allowduringnorush>0</allowduringnorush>
	</power>
	<power name="GODPOWERwildfire" type="TempUnit">
		<displaynameid>601231</displaynameid>
		<rolloverid>601233</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\SAN powers\wildfire</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>60</activetime>
		<createunit quantity="1" radius="0" delay="0.0">shockwave</createunit>
		<createunit quantity="4" radius="2" delay="0.0">POWERIncendio</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
		<rangeindicatorprotoid radius="4.0" indicatorcount="10" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<abstractattacktargettype>LogicalTypeValidSabotage</abstractattacktargettype>
		<allowduringnorush>0</allowduringnorush>
	</power>
	<power name="GODPOWERearthquake" type="TempUnit">
		<displaynameid>601228</displaynameid>
		<rolloverid>601229</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\SAN powers\earthquake</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>10</activetime>
		<createunit quantity="1" radius="0" delay="0.0">shockwave</createunit>
		<createunit quantity="4" radius="7" delay="0.0">POWERearthquake</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
		<rangeindicatorprotoid radius="10.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<abstractattacktargettype>LogicalTypeValidSabotage</abstractattacktargettype>
		<allowduringnorush>0</allowduringnorush>
	</power>
	<power name="GODPOWERdrought" type="TempUnit">
		<displaynameid>601224</displaynameid>
		<rolloverid>601225</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\SAN powers\drought</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>30</activetime>
		<createunit quantity="1" radius="0" delay="0.0">shockwave</createunit>
		<createunit quantity="1" radius="1" delay="0.0">POWERdrought</createunit>
		<createunit quantity="4" radius="5" delay="0.3">POWERdroughtnull</createunit>
		<createunit quantity="10" radius="14" delay="0.6">POWERdroughtnull</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
		<rangeindicatorprotoid radius="10.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<abstractattacktargettype>LogicalTypeValidSabotage</abstractattacktargettype>
		<allowduringnorush>0</allowduringnorush>
	</power>
	<power name="GODPOWERwinter" type="TempUnit">
		<displaynameid>601226</displaynameid>
		<rolloverid>601227</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\SAN powers\snowstorm</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>30</activetime>
		<createunit quantity="1" radius="0" delay="0.0">shockwave</createunit>
		<createunit quantity="1" radius="1" delay="0.0">POWERwinter</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
		<rangeindicatorprotoid radius="10.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<abstractattacktargettype>LogicalTypeValidSabotage</abstractattacktargettype>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="GODPOWERthunderstorm" type="TempUnit">
		<displaynameid>601237</displaynameid>
		<rolloverid>601239</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\SAN powers\thunderstorm</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>10</activetime>
		<createunit quantity="1" radius="0" delay="0.0">shockwave</createunit>
		<createunit quantity="6" radius="7" delay="0.0">POWERstorm</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
		<rangeindicatorprotoid radius="10.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>0</allowduringnorush>
	</power>
	<power name="GODPOWERrain" type="TempUnit">
		<displaynameid>601216</displaynameid>
		<rolloverid>601217</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\SAN powers\rain</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>60</activetime>
		<createunit quantity="1" radius="0" delay="0.0">shockwave</createunit>
		<createunit quantity="1" radius="2" delay="0.0">POWERrain</createunit>
		<createunit quantity="2" radius="10" delay="5.0">POWERrainclouds</createunit>
		<createunit quantity="5" radius="30" delay="20.0">POWERrainclouds</createunit>
		<placement forceonmap="1">LOSDontCare</placement>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
		<rangeindicatorprotoid radius="10.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="GODPOWERdrums" type="TempUnit">
		<displaynameid>604579</displaynameid>
		<rolloverid>604580</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\SAN powers\faithdance</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>60</activetime>
		<createunit quantity="3" radius="2" delay="0.0">xpWarrior</createunit>
		<placement forceonmap="1"></placement>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
		<rangeindicatorprotoid radius="4.0" indicatorcount="10" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<abstractattacktargettype>LogicalTypeValidSabotage</abstractattacktargettype>
		<allowduringnorush>0</allowduringnorush>
		<alwaysaddtoplayer>1</alwaysaddtoplayer>
	</power>
	<power name="GODPOWERritual" type="swapunit">
		<displaynameid>604581</displaynameid>
		<rolloverid>604582</rolloverid>
		<activetime>0.6</activetime>
		<radius>20.0</radius>
		<rangeindicatorprotoid radius="10.0" indicatorcount="10" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<startsoundset listenertype="All">Coronelpower</startsoundset>
		<placement forceonmap="1">full</placement>
		<convertusingminmax minswapamount="3" maxswapamount="9"></convertusingminmax>
		<powerplayerrelation>enemy</powerplayerrelation>
		<gpdamagemodel>
			<playerrelation>enemy</playerrelation>
			<basedamagepercentunit>0.4</basedamagepercentunit>
			<basedamagepercentvillager>0.25</basedamagepercentvillager>
			<basedamagepercentbuilding>0.0</basedamagepercentbuilding>
			<minhpdamageunit>450</minhpdamageunit>
			<minhpdamagevillager>250</minhpdamagevillager>
			<minhpdamagebuilding>0</minhpdamagebuilding>
			<maxhpdamageunit>675</maxhpdamageunit>
			<maxhpdamagevillager>450</maxhpdamagevillager>
			<maxhpdamagebuilding>0</maxhpdamagebuilding>
		</gpdamagemodel>
		<abstracttype swapto="Prisoner">LogicalTypeValidSharpshoot</abstracttype>
		<abstracttype swapto="Prisoner">AbstractVillager</abstracttype>
		<illegalabstracttype>Hero</illegalabstracttype>
		<illegalabstracttype>Guardian</illegalabstracttype>
		<swapdelay>0.5</swapdelay>
		<swapenemyonly></swapenemyonly>
		<icon>War of the Triple Alliance\Icons\Delta\SAN powers\ritual</icon>
	</power>
	<power name="PowerHarvest" type="TempUnit">
		<activetime>-1</activetime>
		<displaynameid>604587</displaynameid>
		<rolloverid>604588</rolloverid>
		<icon>War of the Triple Alliance\Patch\Icons\Abilities\power_harvest</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<placement forceonmap="1" matchtype="AbstractFarm" ally="" allowgaia="" usetargetunitpositionforplacement="">unit</placement>
		<abstractplacementtargettype>AbstractFarm</abstractplacementtargettype>
		<createunit quantity="1" minradius="0" maxradius="1" pattern="symmetric" norotate="" delay="0.0">BALKANcropkiller</createunit>
		<startsoundset listenertype="none">Farmdie</startsoundset>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="PowerMalteseOutposts" type="TempUnit">
		<activetime>60</activetime>
		<displaynameid>630549</displaynameid>
		<rolloverid>630570</rolloverid>
		<icon>War of the Triple Alliance\Patch\Icons\Abilities\power_maltese_outposts</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<placement forceonmap="1" matchtype="TownCenter" ally="" allowgaia="" usetargetunitpositionforplacement="">unit</placement>
		<minimapeventtime sendalertto="ally">10.0</minimapeventtime>
		<abstractplacementtargettype>TownCenter</abstractplacementtargettype>
		<createunit quantity="4" minradius="24" maxradius="28" pattern="symmetric" norotate="" delay="0.0">Outpost</createunit>
		<startsoundset>UI_NewObjective</startsoundset>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="PowerDefuseMines" type="swapunit">
		<displaynameid>81645</displaynameid>
		<rolloverid>81646</rolloverid>
		<icon>War of the Triple Alliance\Icons\spypowerdemine</icon>
		<activetime>0.6</activetime>
		<radius>20.0</radius>
		<rangeindicatorprotoid radius="20.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<placement forceonmap="1">full</placement>
		<powerplayerrelation>enemy</powerplayerrelation>
		<abstracttype swapto="WOLSpyMineDefuser">SpyMine</abstracttype>
		<swapdelay>0.1</swapdelay>
		<swapenemyonly></swapenemyonly>
		<startsoundset listenertype="none">GrenadeLight</startsoundset>
	</power>
	<power name="HOLYattackWHITEMaltese" type="GeneralEffect">
		<displaynameid>444188</displaynameid>
		<rolloverid>444189</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\HOLYattackWHITE</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>30</activetime>
		<effect type="ActionEnable" action="HOLYattackMaltese">
			<target type="ProtoUnit">unit</target>
		</effect>
		<placement forceonmap="1" ally="">full</placement>
		<startsoundset>HOLYattack</startsoundset>
	</power>
	<power name="PowerGrapeshot" type="UnitAction">
		<displaynameid>600399</displaynameid>
		<rolloverid>600400</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\shipformations\grapeshot</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>5</activetime>
		<radius>10.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>LogicalTypeRangedUnitsAttack</abstractattacktargettype>
		<unitaction>GrapeshotAttack</unitaction>
	</power>
	<power name="PowerChainshot" type="UnitAction">
		<displaynameid>600401</displaynameid>
		<rolloverid>600402</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\shipformations\chainshot</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>5</activetime>
		<radius>10.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">unit</placement>
		<abstractattacktargettype>AbstractWarShip</abstractattacktargettype>
		<unitaction>ChainshotAttack</unitaction>
	</power>
	<power name="PowerConchTrumpet" type="GeneralEffect">
		<displaynameid>1000559</displaynameid>
		<rolloverid>1000560</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\power_conch_trumpet</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>60</activetime>
		<effect type="ActionEnable" action="FireCommand">
			<target type="ProtoUnit">unit</target>
		</effect>
		<placement forceonmap="1" ally="">full</placement>
		<startsoundset>Conch</startsoundset>
	</power>
	<power name="PowerBoatRepair" type="UnitAction">
		<displaynameid>1000588</displaynameid>
		<rolloverid>1000589</rolloverid>
		<icon>art\War of the Triple Alliance\Icons\power_ship_repair</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>8</activetime>
		<radius>10.0</radius>
		<placement forceonmap="1" ally="">full</placement>
		<abstractattacktargettype>Ship</abstractattacktargettype>
		<rangeindicatorprotoid radius="8.0" indicatorcount="8" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<unitaction>Heal</unitaction>
		<hitpointstoheal>750</hitpointstoheal>
		<allowduringnorush>1</allowduringnorush>
		<startsoundset>BuildSaw</startsoundset>
	</power>
	<power name="PowerDesertRaiders" type="TempUnit">
		<displaynameid>601903</displaynameid>
		<rolloverid>601904</rolloverid>
		<icon>War of the Triple Alliance\Patch\Icons\Abilities\power_desert_raiders</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>-1</activetime>
		<createunit quantity="5" radius="10" delay="0.0">AfricanFellah</createunit>
		<placement forceonmap="1"></placement>
		<rangeindicatorprotoid radius="12.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<allowduringnorush>0</allowduringnorush>
		<alwaysaddtoplayer>1</alwaysaddtoplayer>
		<startsoundset>DesertRaiders</startsoundset>
	</power>
	<power name="PowerHaka" type="UnitAction">
		<displaynameid>64603</displaynameid>
		<rolloverid>64604</rolloverid>
		<icon>War of the Triple Alliance\Icons\Natives\maori_wharenui\haka_aura</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="PowerPowhiri" type="UnitAction">
		<displaynameid>64603</displaynameid>
		<rolloverid>64604</rolloverid>
		<icon>War of the Triple Alliance\Icons\Natives\maori_wharenui\powhiri_aura</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="PowerRahui" type="UnitAction">
		<displaynameid>1000139</displaynameid>
		<rolloverid>1000140</rolloverid>
		<icon>War of the Triple Alliance\Icons\Natives\maori_wharenui\rahui_aura</icon>
		<unitaction>NoWork</unitaction>
		<allowduringnorush>1</allowduringnorush>
	</power>
	<power name="PowerSawmill1" type="swapunit">
		<displaynameid>82504</displaynameid>
		<rolloverid>82505</rolloverid>
		<icon>ui\techs\hc_sawmills\hc_sawmills</icon>
		<activetime>5.0</activetime>
		<radius>20.0</radius>
		<placement forceonmap="1">full</placement>
		<powerplayerrelation>enemy</powerplayerrelation>
		<abstracttype swapto="CrateofWoodLarge">TreeMountainAsh</abstracttype>
		<abstracttype swapto="CrateofWood">Tree</abstracttype>
		<swapdelay>4.0</swapdelay>
		<swapenemyonly></swapenemyonly>
		<startsoundset listenertype="none">PowerSawmill</startsoundset>
	</power>
	<power name="PowerSawmill2" type="GeneralEffect">
		<displaynameid>82506</displaynameid>
		<rolloverid>82507</rolloverid>
		<icon>ui\techs\hc_lumber_market\hc_lumber_market</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>60</activetime>
		<effect type="ActionEnable" action="MaintainCratesOfWood">
			<target type="ProtoUnit">WOLSawmill</target>
		</effect>
		<effect type="ActionEnable" action="MaintainCratesOfWoodLarge">
			<target type="ProtoUnit">WOLSawmill</target>
		</effect>
		<placement forceonmap="1" ally="">full</placement>
		<startsoundset>PowerSawmill</startsoundset>
	</power>
	<power name="PowerSawmill3" type="GeneralEffect">
		<displaynameid>82508</displaynameid>
		<rolloverid>82509</rolloverid>
		<icon>ui\techs\hc_establish_lumberyard\hc_establish_lumberyard</icon>
		<minimapeventtime sendalertto="none">1</minimapeventtime>
		<activetime>60</activetime>
		<effect type="ActionEnable" action="AutoGatherWood">
			<target type="ProtoUnit">WOLSawmill</target>
		</effect>
		<placement forceonmap="1" ally="">full</placement>
		<startsoundset>PowerSawmill</startsoundset>
	</power>
	<power name="PowerStartTheCaravan" type="swapunit">
		<displaynameid>82590</displaynameid>
		<rolloverid>82591</rolloverid>
		<Icon>War of the Triple Alliance\Patch\Icons\Abilities\power_start_the_caravan</Icon>
		<activetime>0.2</activetime>
		<radius>512.0</radius>
		<placement forceonmap="1">full</placement>
		<powerplayerrelation>own</powerplayerrelation>
		<abstracttype swapto="EgyTownCenterCaravan">CoveredWagon</abstracttype>
		<abstracttype swapto="RT_Bone_SPCIndians">WOLAbilityStartTheCaravanRTBone</abstracttype>
		<abstracttype swapto="EgyptianVillager">WOLAbilityStartTheCaravanEgyptianVillager</abstracttype>
		<abstracttype swapto="EgyptianVillager">WOLAbilityStartTheCaravanEgyptianVillager</abstracttype>
		<abstracttype swapto="EgyptianVillager">WOLAbilityStartTheCaravanEgyptianVillager</abstracttype>
		<abstracttype swapto="EgyptianVillager">WOLAbilityStartTheCaravanEgyptianVillager</abstracttype>
		<abstracttype swapto="AfricanTradesman">WOLAbilityStartTheCaravanTradesman</abstracttype>
		<abstracttype swapto="AfricanBazaarTent">WOLAbilityStartTheCaravanSpiceStall</abstracttype>
		<swapdelay>0.1</swapdelay>
		<swapenemyonly></swapenemyonly>
	</power>
	<power name="PowerCartograph" type="TempUnit">
		<displaynameid>601260</displaynameid>
		<rolloverid>601261</rolloverid>
		<icon>War of the Triple Alliance\Icons\Delta\othericons\cartographermap</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>-1</activetime>
		<createunit quantity="1" radius="1" delay="0.0">WOLcartographermapSTAGE1</createunit>
		<placement forceonmap="1"></placement>
		<allowduringnorush>1</allowduringnorush>
		<alwaysaddtoplayer>1</alwaysaddtoplayer>
		<!-- startsoundset>CoronelPower</startsoundset -->
	</power>
</powers>