<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_attach_horse_a</definebone>
	<definebone>bone_attach_horse_b</definebone>
	<definebone>HS Bone Master</definebone>
	<attachment>
		horse
		<component>horse</component>
		<include>War of the Triple Alliance\Buildingsets\Delta\Egyptian\barracks3\horse.xml</include>
	</attachment>
	<attachment>
		horse2
		<component>horse</component>
		<include>War of the Triple Alliance\Buildingsets\Delta\Egyptian\barracks3\horse2.xml</include>
	</attachment>
	<component>
		yoke
		<assetreference type="GrannyModel">
			<file>units\trade\supply_cart\supply_cart_yoke</file>
				<replacetexture>
					<from>units\trade\supply_cart\supply_cart_diffuse</from>
					<to>War of the Triple Alliance\Buildingsets\Delta\Egyptian\camel\yoke3</to>
				</replacetexture>
				<replacetexture>
					<from>units\trade\supply_cart\supply_cart_b</from>
					<to>War of the Triple Alliance\Buildingsets\Delta\Egyptian\camel\yoke3_b</to>
				</replacetexture>
		</assetreference>
		<attach a="horse" frombone="" tobone="bone_attach_horse_a" syncanims="1"/>
		<attach a="horse2" frombone="" tobone="bone_attach_horse_b" syncanims="1"/>
	</component>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>units\trade\supply_cart\supply_cart_yoke_idle</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\trade\supply_cart\supply_cart_yoke_idle</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\trade\supply_cart\supply_cart_yoke_idle</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\trade\supply_cart\supply_cart_yoke_idle</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\trade\supply_cart\supply_cart_yoke_idle</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\trade\supply_cart\supply_cart_yoke_idle</file>
		</assetreference>
		<component>yoke</component>
	</anim>
	<anim>
		RangedAttack
		<assetreference type="GrannyAnim">
			<file>units\trade\supply_cart\supply_cart_yoke_idle</file>
			<tag type="Attack">0.45</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\trade\supply_cart\supply_cart_yoke_idle</file>
			<tag type="Attack">0.45</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\trade\supply_cart\supply_cart_yoke_idle</file>
			<tag type="Attack">0.45</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\trade\supply_cart\supply_cart_yoke_idle</file>
			<tag type="Attack">0.45</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\trade\supply_cart\supply_cart_yoke_idle</file>
			<tag type="Attack">0.45</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>units\trade\supply_cart\supply_cart_yoke_idle</file>
			<tag type="Attack">0.45</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag>
		</assetreference>
		<component>yoke</component>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>units\trade\supply_cart\supply_cart_yoke_walk</file>
		</assetreference>
		<component>yoke</component>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>animation_library\wagon\wagon_death</file>
		</assetreference>
		<component>yoke</component>
	</anim>
</animfile>