<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_wheel01</definebone>
	<definebone>bone_wheel02</definebone>
	<definebone>bone_wheel03</definebone>
	<definebone>bone_wheel04</definebone>
	<definebone>bone_attach_horse_a</definebone>
	<definebone>bone_attach_horse_b</definebone>
	<definebone>HS Bone Hoof Back Rt</definebone>
	<definebone>HS Bone Hoof Back Lt</definebone>
	<definebone>HS Bone Master</definebone>
	<definebone>HS Bone Master</definebone>
	<definebone>HS Bone Stomach</definebone>
	<submodel>
		Covered_Wagon
		<attachment>
			horse
			<component>horse</component>
			<include>War of the Triple Alliance\Units\Wagons\wagon_horse.xml</include>
		</attachment>
		<attachment>
			horse2
			<component>horse2</component>
			<include>War of the Triple Alliance\Units\Wagons\wagon_horse2.xml</include>
		</attachment>
		<component>
			wagon
			<linksection>
				<linkoffset>0</linkoffset>
				<linkcomponent>horse</linkcomponent>
				<linkconstraint>0</linkconstraint>
			</linksection>
			<linksection>
				<linkoffset>-2.6</linkoffset>
				<linkcomponent>covered_wagon</linkcomponent>
				<linkcomponent>wagon</linkcomponent>
				<linkconstraint>1</linkconstraint>
			</linksection>
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>units\villagers\covered_wagon\covered_wagon</file>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\villagers\covered_wagon\lp_covered_wagon</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
				<width>2.00</width>
				<height>4.00</height>
			</decal>
			<watersplash>
				<texture>units\artillery\cannon\wheel_B</texture>
				<width>1.75</width>
				<height>2.00</height>
			</watersplash>
			<attach a="horse" frombone="hotspot" tobone="bone_attach_horse_a" syncanims="1"/>
			<attach a="horse2" frombone="hotspot" tobone="bone_attach_horse_b" syncanims="1"/>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\villagers\covered_wagon\covered_wagon_idle</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\villagers\covered_wagon\covered_wagon_idle</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\villagers\covered_wagon\covered_wagon_idle</file>
				<weight>10</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\villagers\covered_wagon\covered_wagon_idle</file>
				<weight>15</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\villagers\covered_wagon\covered_wagon_idle</file>
				<weight>25</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>units\villagers\covered_wagon\covered_wagon_idle</file>
				<weight>45</weight>
			</assetreference>
			<component>wagon</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\villagers\covered_wagon\covered_wagon_walk</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof1">0.10</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof2">0.27</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof3">0.44</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof4">0.61</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof2">0.78</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof3">0.94</tag>
			</assetreference>
			<component>wagon</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\wagon\wagon_death</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.50</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.04</tag>
			</assetreference>
			<component>wagon</component>
		</anim>
	</submodel>
	<submodel>
		Iro_Travois
		<component>
			travois
			<linksection>
				<linkoffset>.7</linkoffset>
				<linkcomponent>dog</linkcomponent>
				<linkconstraint>0</linkconstraint>
			</linksection>
			<linksection>
				<linkoffset>0</linkoffset>
				<linkcomponent>travois</linkcomponent>
				<linkconstraint>1</linkconstraint>
			</linksection>
			<assetreference type="GrannyModel">
				<file>units\trade\indian_travois\iroquois_travois</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>2.00</width>
				<height>4.00</height>
			</decal>
			<watersplash>
				<texture>units\artillery\cannon\wheel_B</texture>
				<width>1.75</width>
				<height>2.00</height>
			</watersplash>
		</component>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\trade\indian_travois\iroquois_travois_ani\walk</file>
			</assetreference>
			<component>travois</component>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\trade\indian_travois\iroquois_travois_ani\idle</file>
			</assetreference>
			<component>travois</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\trade\indian_travois\iroquois_travois_ani\death</file>
			</assetreference>
			<component>travois</component>
		</anim>
	</submodel>
	<submodel>
		Sx_Travois
		<attachment>
			Horse_Debris
			<component>
				Horse_Debris
				<assetreference type="ParticleSystem">
					<file>effects\animal particles\horse_debris.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>Horse_Debris</component>
			</anim>
		</attachment>
		<attachment>
			Horse_Dust
			<component>
				Horse_Dust
				<assetreference type="ParticleSystem">
					<file>effects\animal particles\horse_dust.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>Horse_Dust</component>
			</anim>
		</attachment>
		<component>
			travois
			<linksection>
				<linkoffset>.7</linkoffset>
				<linkcomponent>horse</linkcomponent>
				<linkconstraint>0</linkconstraint>
			</linksection>
			<linksection>
				<linkoffset>0</linkoffset>
				<linkcomponent>travois</linkcomponent>
				<linkconstraint>1</linkconstraint>
			</linksection>
			<assetreference type="GrannyModel">
				<file>units\trade\indian_travois\sioux_travois</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>2.00</width>
				<height>4.00</height>
			</decal>
			<watersplash>
				<texture>units\artillery\cannon\wheel_B</texture>
				<width>1.75</width>
				<height>2.00</height>
			</watersplash>
		</component>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\trade\travois_walk</file>
			</assetreference>
			<component>travois</component>
			<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
			<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
			<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
			<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\trade\travois_idle</file>
			</assetreference>
			<component>travois</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\trade\indian_travois\travois_death</file>
			</assetreference>
			<component>travois</component>
		</anim>
	</submodel>
	<submodel>
		Aztec_Travois
		<component>
			travois
			<assetreference type="GrannyModel">
				<file>units\trade\indian_travois\aztec_travois</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>2.00</width>
				<height>4.00</height>
			</decal>
		</component>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\trade\indian_travois\aztec_travois_ani\walk</file>
			</assetreference>
			<component>travois</component>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\trade\indian_travois\aztec_travois_ani\idle</file>
			</assetreference>
			<component>travois</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\trade\indian_travois\aztec_travois_ani\death</file>
			</assetreference>
			<component>travois</component>
		</anim>
	</submodel>
	<submodel>
		japanese_town_cnt_wagon
		<attachment>
			Horse_Debris
			<component>
				Horse_Debris
				<assetreference type="ParticleSystem">
					<file>effects\animal particles\horse_debris.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>Horse_Debris</component>
			</anim>
		</attachment>
		<attachment>
			Horse_Dust
			<component>
				Horse_Dust
				<assetreference type="ParticleSystem">
					<file>effects\animal particles\horse_dust.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>Horse_Dust</component>
			</anim>
		</attachment>
		<component>
			japanese_town_cnt_wagon
			<linksection>
				<linkoffset>.7</linkoffset>
				<linkcomponent>horse</linkcomponent>
				<linkconstraint>0</linkconstraint>
			</linksection>
			<linksection>
				<linkoffset>0</linkoffset>
				<linkcomponent>wagon</linkcomponent>
				<linkconstraint>1</linkconstraint>
			</linksection>
			<assetreference type="GrannyModel">
				<file>units\asians\shared\wagon\Chinese_Town_Center_Wagon</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>2.00</width>
				<height>4.00</height>
			</decal>
			<watersplash>
				<texture>units\artillery\cannon\wheel_B</texture>
				<width>1.75</width>
				<height>2.00</height>
			</watersplash>
		</component>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\wagon\wagon_walk</file>
				<tag type="FootstepLeft">0.30</tag>
				<tag type="FootstepRight">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof2">0.11</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof3">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof4">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof1">0.61</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof2">0.77</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof3">0.94</tag>
			</assetreference>
			<component>japanese_town_cnt_wagon</component>
			<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
			<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
			<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
			<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\wagon\wagon_idle</file>
				<tag type="FootstepLeft">0.30</tag>
				<tag type="FootstepRight">0.80</tag>
			</assetreference>
			<component>japanese_town_cnt_wagon</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\wagon\death</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.50</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.04</tag>
			</assetreference>
			<component>japanese_town_cnt_wagon</component>
		</anim>
	</submodel>
	<submodel>
		chinese_town_cnt_wagon
		<attachment>
			Horse_Debris
			<component>
				Horse_Debris
				<assetreference type="ParticleSystem">
					<file>effects\animal particles\horse_debris.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>Horse_Debris</component>
			</anim>
		</attachment>
		<attachment>
			Horse_Dust
			<component>
				Horse_Dust
				<assetreference type="ParticleSystem">
					<file>effects\animal particles\horse_dust.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>Horse_Dust</component>
			</anim>
		</attachment>
		<component>
			chinese_town_cnt_wagon
			<linksection>
				<linkoffset>.7</linkoffset>
				<linkcomponent>horse</linkcomponent>
				<linkconstraint>0</linkconstraint>
			</linksection>
			<linksection>
				<linkoffset>0</linkoffset>
				<linkcomponent>wagon</linkcomponent>
				<linkconstraint>1</linkconstraint>
			</linksection>
			<assetreference type="GrannyModel">
				<file>units\asians\shared\wagon\Chinese_Town_Center_Wagon</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>2.00</width>
				<height>4.00</height>
			</decal>
			<watersplash>
				<texture>units\artillery\cannon\wheel_B</texture>
				<width>1.75</width>
				<height>2.00</height>
			</watersplash>
		</component>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\wagon\wagon_walk</file>
				<tag type="FootstepLeft">0.30</tag>
				<tag type="FootstepRight">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof2">0.11</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof3">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof4">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof1">0.61</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof2">0.77</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof3">0.94</tag>
			</assetreference>
			<component>chinese_town_cnt_wagon</component>
			<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
			<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
			<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
			<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\wagon\wagon_idle</file>
				<tag type="FootstepLeft">0.30</tag>
				<tag type="FootstepRight">0.80</tag>
			</assetreference>
			<component>chinese_town_cnt_wagon</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\wagon\death</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.50</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.04</tag>
			</assetreference>
			<component>chinese_town_cnt_wagon</component>
		</anim>
	</submodel>
	<submodel>
		indian_town_cnt_wagon
		<attachment>
			Horse_Debris
			<component>
				Horse_Debris
				<assetreference type="ParticleSystem">
					<file>effects\animal particles\horse_debris.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>Horse_Debris</component>
			</anim>
		</attachment>
		<attachment>
			Horse_Dust
			<component>
				Horse_Dust
				<assetreference type="ParticleSystem">
					<file>effects\animal particles\horse_dust.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>Horse_Dust</component>
			</anim>
		</attachment>
		<component>
			indian_town_cnt_wagon
			<linksection>
				<linkoffset>.7</linkoffset>
				<linkcomponent>horse</linkcomponent>
				<linkconstraint>0</linkconstraint>
			</linksection>
			<linksection>
				<linkoffset>0</linkoffset>
				<linkcomponent>wagon</linkcomponent>
				<linkconstraint>1</linkconstraint>
			</linksection>
			<assetreference type="GrannyModel">
				<file>units\asians\shared\wagon\Indian_Town_Center_Wagon</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>2.00</width>
				<height>4.00</height>
			</decal>
			<watersplash>
				<texture>units\artillery\cannon\wheel_B</texture>
				<width>1.75</width>
				<height>2.00</height>
			</watersplash>
		</component>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\wagon\wagon_walk</file>
				<tag type="FootstepLeft">0.30</tag>
				<tag type="FootstepRight">0.80</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof2">0.11</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof3">0.28</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof4">0.46</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof1">0.61</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof2">0.77</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="HorseHoof3">0.94</tag>
			</assetreference>
			<component>indian_town_cnt_wagon</component>
			<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
			<attach a="Horse_Debris" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
			<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Lt" syncanims="0"/>
			<attach a="Horse_Dust" frombone="HS Bone Master" tobone="HS Bone Hoof Back Rt" syncanims="0"/>
		</anim>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\wagon\wagon_idle</file>
				<tag type="FootstepLeft">0.30</tag>
				<tag type="FootstepRight">0.80</tag>
			</assetreference>
			<component>indian_town_cnt_wagon</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\asians\shared\wagon\death</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.50</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="CartBreak">0.03</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Thud">0.04</tag>
			</assetreference>
			<component>indian_town_cnt_wagon</component>
		</anim>
	</submodel>
	<submodel>
		Porter
		<component>
			porter
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\Ethiopian\builder\builder</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>2.00</width>
				<height>4.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\trade\indian_travois\aztec_travois_ani\idle</file>
			</assetreference>
			<component>porter</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\trade\indian_travois\aztec_travois_ani\walk</file>
			</assetreference>
			<component>porter</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\trade\indian_travois\aztec_travois_ani\death</file>
			</assetreference>
			<component>porter</component>
		</anim>
	</submodel>
	<submodel>
		Pack_Llama
		<attachment>
			baggage
			<component>
				baggage
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Llama Wagon\Wagon</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>baggage</component>
			</anim>
		</attachment>
		<component>
			llama
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Llama Wagon\pack_llama</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_64x64</texture>
				<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
				<width>1.0</width>
				<height>2.0</height>
				<zoffset>-0.20</zoffset>
			</decal>
			<attach a="baggage" frombone="ATTACHPOINT" tobone="HS Bone Stomach" syncanims="0"/>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\llama_idleA</file>
				<weight>80</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\llama_idleB</file>
				<weight>20</weight>
			</assetreference>
			<component>llama</component>
		</anim>
		<anim>
			Bored
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\llama_boredA</file>
				<weight>50</weight>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\llama_boredB</file>
				<weight>50</weight>
			</assetreference>
			<component>llama</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\llama_walk</file>
			</assetreference>
			<component>llama</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\quads\llama_death</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.63</tag>
			</assetreference>
			<component>llama</component>
		</anim>
	</submodel>
	<component>
		wagon
		<logic type="Culture">
			<westerneurope>
				<submodelref ref="Covered_Wagon"/>
			</westerneurope>
			<mediterranean>
				<submodelref ref="Covered_Wagon"/>
			</mediterranean>
			<easterneurope>
				<submodelref ref="Covered_Wagon"/>
			</easterneurope>
			<aztec>
				<submodelref ref="Aztec_Travois"/>
			</aztec>
			<sioux>
				<submodelref ref="Sx_Travois"/>
			</sioux>
			<iroquois>
				<submodelref ref="Iro_Travois"/>
			</iroquois>
			<japanese>
				<submodelref ref="japanese_town_cnt_wagon"/>
			</japanese>
			<chinese>
				<submodelref ref="chinese_town_cnt_wagon"/>
			</chinese>
			<indian>
				<submodelref ref="indian_town_cnt_wagon"/>
			</indian>
			<brazilian>
				<submodelref ref="Covered_Wagon"/>
			</brazilian>
			<mexican>
				<submodelref ref="Covered_Wagon"/>
			</mexican>
			<american>
				<submodelref ref="Covered_Wagon"/>
			</american>
			<african>
				<submodelref ref="Porter"/>
			</african>
			<incan>
				<submodelref ref="Pack_Llama"/>
			</incan>
			<mapuche>
				<submodelref ref="Pack_Llama"/>
			</mapuche>
			<tupi>
				<submodelref ref="Aztec_Travois"/>
			</tupi>
		</logic>
	</component>
</animfile>