<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_debris_1a</definebone>
	<definebone>bone_debris_1b</definebone>
	<definebone>bone_debris_2a</definebone>
	<definebone>bone_debris_2b</definebone>
	<definebone>bone_debris_2c</definebone>
	<definebone>bone_debris_2d</definebone>
	<definebone>bone_debris_2e</definebone>
	<definebone>bone_debris_2f</definebone>
	<definebone>bone_debris_3a</definebone>
	<definebone>bone_debris_3b</definebone>
	<definebone>bone_debris_3c</definebone>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<submodel>
		Fishing_Boat
		<attachment>
			DeathWaterFoam
			<component>
				foam1
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\shp_dest_foamSpray_sm.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>foam1</component>
			</anim>
		</attachment>
		<attachment>
			fishing_net
			<component>
				fishing_net
				<assetreference type="GrannyModel">
					<file>units\attachments\fishing_net</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<assetreference type="GrannyAnim">
					<file>units\attachments\fishing_net_fishingboat</file>
				</assetreference>
				<component>fishing_net</component>
			</anim>
		</attachment>
		<attachment>
			Man
			<component>
				Man
				<assetreference type="GrannyModel">
					<file>units\infantry_ranged\janissary\jannisary_veteran</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<assetreference type="GrannyAnim">
					<file>animation_library\IGC\naval\sitting_fishing_boat</file>
				</assetreference>
				<component>Man</component>
			</anim>
		</attachment>
		<attachment>
			Man2
			<component>
				Man2
				<assetreference type="GrannyModel">
					<file>units\infantry_ranged\janissary\jannisary_veteran</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<assetreference type="GrannyAnim">
					<file>animation_library\IGC\naval\sitting_fishing_boatB</file>
				</assetreference>
				<component>Man2</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="ship_fishing_ship">
								<file>units\naval\fishing_ship\fishing_ship_damaged</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="ship_fishing_ship">
								<file>units\naval\fishing_ship\fishing_ship</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="ship_fishing_ship">
						<file>units\naval\fishing_ship\fishing_ship_low</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>5.00</width>
				<height>7.00</height>
			</decal>
			<watersplash>
				<texture>units\naval\fishing_ship\fishing_ship_hullmask</texture>
				<width>6.5</width>
				<height>6.5</height>
			</watersplash>
		</component>
		<component>
			death
			<assetreference type="GrannyModel">
				<file>units\naval\fishing_ship\fishing_ship_deathModel</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\naval\fishing_ship\fishing_ship_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<simskeleton>
				<model>units\naval\fishing_ship\fishing_ship_damaged</model>
				<damagetemplate>units\naval\fishing_ship\fishing_ship.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\naval\fishing_ship\fishing_ship_walk</file>
			</assetreference>
			<component>ModelComp</component>
			<simskeleton>
				<model>units\naval\fishing_ship\fishing_ship_damaged</model>
				<damagetemplate>units\naval\fishing_ship\fishing_ship.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			GatherFish
			<assetreference type="GrannyAnim">
				<file>units\naval\fishing_ship\fishing_ship_idle</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="SplashSmall">0.74</tag>
			</assetreference>
			<component>ModelComp</component>
			<simskeleton>
				<model>units\naval\fishing_ship\fishing_ship_damaged</model>
				<damagetemplate>units\naval\fishing_ship\fishing_ship.dmg</damagetemplate>
			</simskeleton>
			<attach a="fishing_net" frombone="" tobone="" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\fishing_ship\fishing_ship_deathAnim</file>
			</assetreference>
			<component>death</component>
			<attach a="DeathWaterFoam" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			IGC_Idle
			<assetreference type="GrannyAnim">
				<file>units\naval\fishing_ship\fishing_ship_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="Man" frombone="" tobone="" syncanims="0"/>
			<attach a="Man2" frombone="" tobone="" syncanims="0"/>
		</anim>
		<anim>
			IGC_Walk
			<assetreference type="GrannyAnim">
				<file>units\naval\fishing_ship\fishing_ship_walk</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="Man" frombone="" tobone="" syncanims="0"/>
			<attach a="Man2" frombone="" tobone="" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack2
			<assetreference type="GrannyAnim">
				<file>units\asians\naval\fishing_boat_asian\india_fishing_boat_attackRanged00</file>
				<tag type="Attack">0.01</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.01</tag>
				<tag type="Particles" particlename="PistolShot_right">0.01</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_Attack2
			<assetreference type="GrannyAnim">
				<file>units\asians\naval\fishing_boat_asian\india_fishing_boat_razeAttack00</file>
				<tag type="Attack">0.50</tag>
				<tag type="SpecificSoundSet" set="TorchSwing">0.50</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Anglo_Fishing_Boat
		<attachment>
			DeathWaterFoam
			<component>
				foam1
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\shp_dest_foamSpray_sm.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>foam1</component>
			</anim>
		</attachment>
		<attachment>
			fishing_net
			<component>
				fishing_net
				<assetreference type="GrannyModel">
					<file>units\attachments\fishing_net</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<assetreference type="GrannyAnim">
					<file>units\attachments\fishing_net_fishingboat</file>
				</assetreference>
				<component>fishing_net</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel">
								<file>units\naval\johnboat\johnboat</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel">
								<file>units\naval\johnboat\johnboat</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>units\naval\johnboat\johnboat</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>5.00</width>
				<height>7.00</height>
			</decal>
			<watersplash>
				<texture>units\naval\johnboat\johnboat_hullmask</texture>
				<width>6.5</width>
				<height>6.5</height>
			</watersplash>
		</component>
		<component>
			death
			<assetreference type="GrannyModel">
				<file>units\naval\johnboat\johnboat</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\naval\johnboat\johnboat_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<!-- simskeleton>
				<model>units\naval\fishing_ship\fishing_ship_damaged</model>
				<damagetemplate>units\naval\fishing_ship\fishing_ship.dmg</damagetemplate>
			</simskeleton -->
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\naval\johnboat\johnboat_walk</file>

			</assetreference>
			<component>ModelComp</component>
			<!-- simskeleton>
				<model>units\naval\fishing_ship\fishing_ship_damaged</model>
				<damagetemplate>units\naval\fishing_ship\fishing_ship.dmg</damagetemplate>
			</simskeleton -->
		</anim>
		<anim>
			GatherFish
			<assetreference type="GrannyAnim">
				<file>units\naval\johnboat\johnboat_idle</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="SplashSmall">0.74</tag>
			</assetreference>
			<component>ModelComp</component>
			<!-- simskeleton>
				<model>units\naval\fishing_ship\fishing_ship_damaged</model>
				<damagetemplate>units\naval\fishing_ship\fishing_ship.dmg</damagetemplate>
			</simskeleton -->
			<attach a="fishing_net" frombone="" tobone="" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>animation_library\naval\caravel_death</file>
			</assetreference>
			<component>death</component>
			<attach a="DeathWaterFoam" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Native_Fishing_Boat
		<attachment>
			DeathWaterFoam
			<component>
				foam1
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\shp_dest_foamSpray_sm.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>foam1</component>
			</anim>
		</attachment>
		<attachment>
			fishing_net
			<component>
				fishing_net
				<assetreference type="GrannyModel">
					<file>units\attachments\fishing_net</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<assetreference type="GrannyAnim">
					<file>units\attachments\fishing_net_fishingboat</file>
				</assetreference>
				<component>fishing_net</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="ship_fishing_ship">
								<file>units\naval\native_fishing_boat\native_fishing_boat</file>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="ship_fishing_ship">
								<file>units\naval\native_fishing_boat\native_fishing_boat</file>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel" shape="ship_fishing_ship">
						<file>units\naval\native_fishing_boat\native_fishing_boat</file>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>5.00</width>
				<height>7.00</height>
			</decal>
			<watersplash>
				<texture>units\naval\fishing_ship\fishing_ship_hullmask</texture>
				<width>6.5</width>
				<height>6.5</height>
			</watersplash>
		</component>
		<component>
			death
			<assetreference type="GrannyModel" shape="ship_fishing_ship">
				<file>units\naval\native_fishing_boat\native_fishing_boat_death</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\naval\native_fishing_boat\idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\naval\native_fishing_boat\walk</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			GatherFish
			<assetreference type="GrannyAnim">
				<file>units\naval\native_fishing_boat\idle</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="SplashSmall">0.74</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="fishing_net" frombone="" tobone="" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\native_fishing_boat\death</file>
			</assetreference>
			<component>death</component>
			<attach a="DeathWaterFoam" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack
			<assetreference type="GrannyAnim">
				<file>units\asians\naval\fishing_boat_asian\asian_fishing_boat_attackRanged00</file>
				<tag type="Attack">0.08</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Arrows">0.08</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="arrow_attachment" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
			<attach a="yumi_bow" frombone="bone_bow" tobone="Bip01 Prop1" syncanims="0"/>
		</anim>
		<anim>
			Raze_Attack
			<assetreference type="GrannyAnim">
				<file>units\asians\naval\fishing_boat_asian\asian_fishing_boat_attackRanged00</file>
				<tag type="Attack">0.08</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Arrows">0.08</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="flaming_arrow" frombone="Bone01" tobone="bone_fire" syncanims="0"/>
			<attach a="yumi_bow" frombone="bone_bow" tobone="Bip01 Prop1" syncanims="0"/>
			<attach a="arrow_attachment" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		Latin_American_Fishing_Boat
		<attachment>
			DeathWaterFoam
			<component>
				foam1
				<assetreference type="ParticleSystem">
					<file>effects\water_effects\shp_dest_foamSpray_sm.particle</file>
				</assetreference>
			</component>
			<anim>
				None
				<component>foam1</component>
			</anim>
		</attachment>
		<attachment>
			fishing_net
			<component>
				fishing_net
				<assetreference type="GrannyModel">
					<file>units\attachments\fishing_net</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<assetreference type="GrannyAnim">
					<file>units\attachments\fishing_net_fishingboat</file>
				</assetreference>
				<component>fishing_net</component>
			</anim>
		</attachment>
		<attachment>
			Man
			<component>
				Man
				<assetreference type="GrannyModel">
					<file>units\infantry_ranged\janissary\jannisary_veteran</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<assetreference type="GrannyAnim">
					<file>animation_library\IGC\naval\sitting_fishing_boat</file>
				</assetreference>
				<component>Man</component>
			</anim>
		</attachment>
		<attachment>
			Man2
			<component>
				Man2
				<assetreference type="GrannyModel">
					<file>units\infantry_ranged\janissary\jannisary_veteran</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<assetreference type="GrannyAnim">
					<file>animation_library\IGC\naval\sitting_fishing_boatB</file>
				</assetreference>
				<component>Man2</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="ship_fishing_ship">
								<file>units\naval\fishing_ship\fishing_ship_damaged</file>
									<replacetexture>
										<from>units\naval\fishing_ship\fishing_ship</from>
										<to>War of the Triple Alliance\Units\Explorer\boat</to>
									</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="ship_fishing_ship">
								<file>units\naval\fishing_ship\fishing_ship</file>
									<replacetexture>
										<from>units\naval\fishing_ship\fishing_ship</from>
										<to>War of the Triple Alliance\Units\Explorer\boat</to>
									</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>5.00</width>
				<height>7.00</height>
			</decal>
			<watersplash>
				<texture>units\naval\fishing_ship\fishing_ship_hullmask</texture>
				<width>6.5</width>
				<height>6.5</height>
			</watersplash>
		</component>
		<component>
			death
			<assetreference type="GrannyModel">
				<file>units\naval\fishing_ship\fishing_ship_deathModel</file>
									<replacetexture>
										<from>units\naval\fishing_ship\fishing_ship</from>
										<to>War of the Triple Alliance\Units\Explorer\boat</to>
									</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>shadows_selections\shadow_circle_128x128</texture>
				<selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
				<file>units\naval\fishing_ship\fishing_ship_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<simskeleton>
				<model>units\naval\fishing_ship\fishing_ship_damaged</model>
				<damagetemplate>units\naval\fishing_ship\fishing_ship.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>units\naval\fishing_ship\fishing_ship_walk</file>
			</assetreference>
			<component>ModelComp</component>
			<simskeleton>
				<model>units\naval\fishing_ship\fishing_ship_damaged</model>
				<damagetemplate>units\naval\fishing_ship\fishing_ship.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			GatherFish
			<assetreference type="GrannyAnim">
				<file>units\naval\fishing_ship\fishing_ship_idle</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="SplashSmall">0.74</tag>
			</assetreference>
			<component>ModelComp</component>
			<simskeleton>
				<model>units\naval\fishing_ship\fishing_ship_damaged</model>
				<damagetemplate>units\naval\fishing_ship\fishing_ship.dmg</damagetemplate>
			</simskeleton>
			<attach a="fishing_net" frombone="" tobone="" syncanims="0"/>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>units\naval\fishing_ship\fishing_ship_deathAnim</file>
			</assetreference>
			<component>death</component>
			<attach a="DeathWaterFoam" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
		<anim>
			IGC_Idle
			<assetreference type="GrannyAnim">
				<file>units\naval\fishing_ship\fishing_ship_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="Man" frombone="" tobone="" syncanims="0"/>
			<attach a="Man2" frombone="" tobone="" syncanims="0"/>
		</anim>
		<anim>
			IGC_Walk
			<assetreference type="GrannyAnim">
				<file>units\naval\fishing_ship\fishing_ship_walk</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="Man" frombone="" tobone="" syncanims="0"/>
			<attach a="Man2" frombone="" tobone="" syncanims="0"/>
		</anim>
		<anim>
			RangedAttack2
			<assetreference type="GrannyAnim">
				<file>units\asians\naval\fishing_boat_asian\india_fishing_boat_attackRanged00</file>
				<tag type="Attack">0.01</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="PistolShot">0.01</tag>
				<tag type="Particles" particlename="PistolShot_right">0.01</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_Attack2
			<assetreference type="GrannyAnim">
				<file>units\asians\naval\fishing_boat_asian\india_fishing_boat_razeAttack00</file>
				<tag type="Attack">0.50</tag>
				<tag type="SpecificSoundSet" set="TorchSwing">0.50</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="Bip01 Prop2" syncanims="0"/>
		</anim>
	</submodel>
	<component>
		Fishing_Boat
		<logic type="Culture">
			<westerneurope>
				<submodelref ref="Fishing_Boat"/>
			</westerneurope>
			<easterneurope>
				<submodelref ref="Fishing_Boat"/>
			</easterneurope>
			<mediterranean>
				<submodelref ref="Fishing_Boat"/>
			</mediterranean>
			<aztec>
				<submodelref ref="Native_Fishing_Boat"/>
			</aztec>
			<iroquois>
				<submodelref ref="Native_Fishing_Boat"/>
			</iroquois>
			<sioux>
				<submodelref ref="Native_Fishing_Boat"/>
			</sioux>
			<tupi>
				<submodelref ref="Native_Fishing_Boat"/>
			</tupi>
			<incan>
				<submodelref ref="Native_Fishing_Boat"/>
			</incan>
			<mapuche>
				<submodelref ref="Native_Fishing_Boat"/>
			</mapuche>
			<brazilian>
				<submodelref ref="Latin_American_Fishing_Boat"/>
			</brazilian>
			<mexican>
				<submodelref ref="Latin_American_Fishing_Boat"/>
			</mexican>
			<american>
				<submodelref ref="Anglo_Fishing_Boat"/>
			</american>
			<african>
				<submodelref ref="Native_Fishing_Boat"/>
			</african>
		</logic>
		<watersplash>
			<texture>units\naval\fishing_ship\fishing_ship_hullmask</texture>
			<width>6.5</width>
			<height>6.5</height>
		</watersplash>
	</component>
</animfile>