<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_debris_1A</definebone>
	<definebone>bone_debris_1B</definebone>
	<definebone>bone_debris_1C</definebone>
	<definebone>bone_debris_1D</definebone>
	<definebone>bone_debris_1E</definebone>
	<definebone>bone_debris_1F</definebone>
	<definebone>bone_debris_1G</definebone>
	<definebone>bone_debris_1H</definebone>
	<definebone>bone_debris_1I</definebone>
	<definebone>bone_debris_1J</definebone>
	<definebone>bone_debris_1K</definebone>
	<definebone>bone_debris_1L</definebone>
	<definebone>bone_debris_1M</definebone>
	<definebone>bone_debris_2A</definebone>
	<definebone>bone_debris_2B</definebone>
	<definebone>bone_debris_2C</definebone>
	<definebone>bone_debris_2D</definebone>
	<definebone>bone_debris_2E</definebone>
	<definebone>bone_debris_2F</definebone>
	<definebone>bone_debris_2G</definebone>
	<definebone>bone_debris_2H</definebone>
	<definebone>bone_debris_3A</definebone>
	<definebone>bone_debris_3B</definebone>
	<definebone>bone_debris_3C</definebone>
	<definebone>bone_debris_3D</definebone>
	<definebone>bone_debris_3E</definebone>
	<definebone>bone_debris_3F</definebone>
	<definebone>bone_debris_3G</definebone>
	<definebone>bone_debris_3h</definebone>
	<definebone>bone_debris_3i</definebone>
	<definebone>bone_debris_3j</definebone>
	<definebone>bone_debris_4a</definebone>
	<definebone>bone_debris_4b</definebone>
	<definebone>bone_debris_4c</definebone>
	<definebone>bone_debris_4d</definebone>
	<definebone>bone_debris_4e</definebone>
	<definebone>bone_debris_4f</definebone>
	<definebone>bone_debris_4g</definebone>
	<definebone>bone_debris_4h</definebone>
	<definebone>bone_debris_4i</definebone>
	<definebone>bone_debris_4j</definebone>
	<definebone>bone_debris_4k</definebone>
	<definebone>bone_debris_5a</definebone>
	<definebone>bone_debris_5b</definebone>
	<definebone>bone_debris_5c</definebone>
	<definebone>bone_debris_5d</definebone>
	<definebone>bone_debris_5e</definebone>
	<definebone>bone_debris_6a</definebone>
	<definebone>bone_debris_6b</definebone>
	<definebone>bone_debris_6c</definebone>
	<definebone>bone_debris_6d</definebone>
	<definebone>bone_debris_6e</definebone>
	<definebone>bone_debris_6f</definebone>
	<definebone>bone_debris_7A</definebone>
	<definebone>bone_debris_7B</definebone>
	<definebone>bone_debris_7C</definebone>
	<definebone>bone_debris_8A</definebone>
	<definebone>bone_debris_8B</definebone>
	<definebone>bone_debris_8C</definebone>
	<definebone>bone_debris_8D</definebone>
	<definebone>bone_debris_8E</definebone>
	<definebone>bone_debris_8F</definebone>
	<definebone>bone_debris_9A</definebone>
	<definebone>bone_debris_2I</definebone>
	<submodel>
		barn
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			ModelComp
			<assetreference type="GrannyModel">
				<file>objects\ne_barn\ne_barn</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\native_civs\war_hut\az\az_war_hut_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>8.00</width>
				<height>14.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>ModelComp</component>
			<!-- simskeleton>
				<model>buildings\church\french_church_age3_damaged</model>
				<damagetemplate>buildings\house\house_generic_a.dmg</damagetemplate>
			</simskeleton -->
		</anim>
		<anim>
			Death
			<component>ModelComp</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<submodel>
		con1
		<component>
			con1
			<assetreference type="GrannyModel">
				<file>buildings\constructions\3x5_stage1</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>8.00</width>
				<height>14.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>con1</component>
		</anim>
	</submodel>
	<submodel>
		con2
		<component>
			con2
			<assetreference type="GrannyModel">
				<file>buildings\constructions\3x5_stage2</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>8.00</width>
				<height>14.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>con2</component>
		</anim>
	</submodel>
	<submodel>
		barn_con2
		<attachment>
			con
			<component>
				scaffolding
				<assetreference type="GrannyModel">
					<file>objects\ne_barn\ne_barn</file>
				</assetreference>
				<decal>
					<effecttype>bump</effecttype>
					<texture>buildings\constructions\2x2_construction_decal</texture>
					<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
					<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
					<width>8.00</width>
					<height>14.00</height>
				</decal>
			</component>
			<anim>
				Idle
				<component>scaffolding</component>
			</anim>
		</attachment>
		<component>
			barn
			<assetreference type="GrannyModel">
				<file>buildings\constructions\3x5_stage3</file>
			</assetreference>
			<decal>
				<effecttype>bump</effecttype>
				<texture>buildings\constructions\2x2_construction_decal</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<bumptexture>shadows_selections\flat_normal_black_spec</bumptexture>
				<width>8.00</width>
				<height>14.00</height>
			</decal>
			<attach a="con" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</component>
		<anim>
			Idle
			<component>barn</component>
		</anim>
	</submodel>
	<component>
		barn
		<logic type="BuildingCompletion">
			<p0>
				<submodelref ref="con1"/>
			</p0>
			<p33>
				<submodelref ref="con2"/>
			</p33>
			<p66>
				<submodelref ref="barn_con2"/>
			</p66>
			<p100>
				<submodelref ref="barn"/>
			</p100>
		</logic>
	</component>
</animfile>