<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>Bip01_AttachRt</definebone>
	<definebone>Bip01 Prop1</definebone>
	<definebone>Bip01 Prop2</definebone>
	<definebone>bone_hat</definebone>
	<definebone>bone_pike</definebone>
	<submodel>
		firebrand_walk
		<attachment>
			firebrand
			<include>War of the Triple Alliance\Units\Delta\Zulu\incendiary\torch.xml</include>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<component>
			ModelComp
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\Zulu\bowman\bowman_1age</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<attach a="firebrand" frombone="bone_pike" tobone="Bip01 Prop1" syncanims="0"/>
		</component>
		<anim>
			Death_by_melee
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_sword_death_a</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.83</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_range
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_death_shot_front_a</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.56</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_death_shot_back_a</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.83</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cheer
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_C</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Recoil
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_C</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_E</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_G</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_openDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_closeDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throw_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Raze_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throwA</file>
				<tag type="Attack">0.61</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throwB</file>
				<tag type="Attack">0.56</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Cover_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Cover\pikemen_cover_bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Cover\pikemen_cover_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_walk
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Cover\pikemen_cover_walk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.20</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.70</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Defend\pikemen_defend_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Defend\pikemen_defend_bored</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Defend\pikemen_defend_boredB</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackA</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackB</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackC</file>
				<tag type="Attack">0.38</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.31</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackD</file>
				<tag type="Attack">0.57</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.48</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_walk
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_walk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.76</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.30</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_jog
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.76</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.23</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_run
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.75</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
	</submodel>
	<submodel>
		firebrand_jog
		<attachment>
			firebrand
			<include>War of the Triple Alliance\Units\Delta\Zulu\incendiary\torch.xml</include>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<component>
			ModelComp
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\Zulu\bowman\bowman_1age</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<attach a="firebrand" frombone="bone_pike" tobone="Bip01 Prop1" syncanims="0"/>
		</component>
		<anim>
			Death_by_melee
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_sword_death_a</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.83</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_range
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_death_shot_front_a</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.56</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_death_shot_back_a</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.83</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cheer
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_C</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Recoil
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_C</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_E</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_G</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_openDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_closeDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throw_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Raze_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throwA</file>
				<tag type="Attack">0.61</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throwB</file>
				<tag type="Attack">0.56</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Cover_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Cover\pikemen_cover_bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Cover\pikemen_cover_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_walk
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Cover\pikemen_cover_walk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.20</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.70</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Defend\pikemen_defend_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Defend\pikemen_defend_bored</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Defend\pikemen_defend_boredB</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackA</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackB</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackC</file>
				<tag type="Attack">0.38</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.31</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackD</file>
				<tag type="Attack">0.57</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.48</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_walk
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_jog</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.76</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.23</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_jog
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.75</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_run
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.75</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
	</submodel>
	<submodel>
		firebrand_run
		<attachment>
			firebrand
			<include>War of the Triple Alliance\Units\Delta\Zulu\incendiary\torch.xml</include>
		</attachment>
		<attachment>
			torch
			<include>effects\projectiles\torch.xml</include>
		</attachment>
		<component>
			ModelComp
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Delta\Zulu\bowman\bowman_1age</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
				<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
				<width>1.0</width>
				<height>1.0</height>
			</decal>
			<attach a="firebrand" frombone="bone_pike" tobone="Bip01 Prop1" syncanims="0"/>
		</component>
		<anim>
			Death_by_melee
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_sword_death_a</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.83</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_range
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_death_shot_front_a</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.56</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_death_shot_back_a</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.83</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_by_havoc
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_death</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathB</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathC</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_deathD</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_flail
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_flail</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Death_havoc_spin
			<assetreference type="GrannyAnim">
				<file>animation_library\range\havoc_spin</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cheer
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\cheer_C</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Recoil
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_A</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_C</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_E</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\recoil_G</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_openDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorOpen</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			HC_closeDoor
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\doorClose</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Raze_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throw_idle</file>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Raze_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throwA</file>
				<tag type="Attack">0.61</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\torch_throwB</file>
				<tag type="Attack">0.56</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.43</tag>
			</assetreference>
			<component>ModelComp</component>
			<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
		</anim>
		<anim>
			Cover_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Cover\pikemen_cover_bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_Idle
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Cover\pikemen_cover_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Cover_walk
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Cover\pikemen_cover_walk</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.20</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.70</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Defend\pikemen_defend_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Defend_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Defend\pikemen_defend_bored</file>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Defend\pikemen_defend_boredB</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_idle
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_idle</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_bored
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_bored</file>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_attack
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackA</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackB</file>
				<tag type="Attack">0.52</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackC</file>
				<tag type="Attack">0.38</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.31</tag>
			</assetreference>
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_attackD</file>
				<tag type="Attack">0.57</tag>
				<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.48</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_walk
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.75</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_jog
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.75</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
		<anim>
			Charge_run
			<assetreference type="GrannyAnim">
				<file>animation_library\infantry\Charge\pikemen_charge_run</file>
				<tag type="FootstepLeft" footprinttype="HumanLeft">0.75</tag>
				<tag type="FootstepRight" footprinttype="HumanRight">0.20</tag>
			</assetreference>
			<component>ModelComp</component>
		</anim>
	</submodel>
	<component>
		ModelComp
		<logic type="Civ">
			<none>
				<submodelref ref="firebrand_walk"/>
			</none>
			<SPCJapaneseEnemy>
				<logic type="Tech">
					<none>
						<submodelref ref="firebrand_walk"/>
					</none>
					<AFRICANageupRED2zulu>
						<submodelref ref="firebrand_jog"/>
					</AFRICANageupRED2zulu>
					<AFRICANageupRED5zulu>
						<submodelref ref="firebrand_run"/>
					</AFRICANageupRED5zulu>
				</logic>
			</SPCJapaneseEnemy>
		</logic>
	</component>
</animfile>